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I have added two new perks. The first is "Collection Gangs", which doubles the income from "Additional Collections". The next perk is "Athletics". This gives a small 10% HP boost, increases sprint speed by 25% and quadruples your sprint and swim timers. Your sprint meter will recharge at the same rate, but decrease at 1/4 of the un-perked rate. This makes your character go fassssst
Finally I multithreaded texture decoding on game startup. Before the game would load each texture one-by-one. Now a thread pool loads each file, decodes it, does DXT compression and mipmap generation. Finally it is uploaded to opengl singlethreaded. Because it is multithreaded we can decode a texture while another one is being fetched from disc. This decreases game load time on my maching from ~9.5s down to 1.5s. Disc i/o is still a bottleneck, the speed up is most noticable when the files are cached by the OS.
Above: A part of the world divided into superregions, City Tiles and Suburbs.
Secondly you can now remove captured bandit bases from the map with the "Raze Bandit Base" button. This will convert it to an empty lot, but level up a nearby bandit base.
In terms of bug fixes I have hopefully fixed the fix of the fix of the "Exit To Menu" freeze bug I have also upgraded the crash logger so it can properly log crashes outside of the main thread
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