Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem



In addition, during the event, Bounty Hunt game mode has an optional duration limit of 30 chapters (after which players get ranked based on fame acquired).
We've striven to preserve the original look and feel of the cards, although they are actually rendered 100% anew. We hope you like them! Later this will allow for alternative card design, possibly even including seasonal card designs and animated frames, as well as new types of animations for the cards themselves in-game. This change will also later allow for moddable card designs, letting players implement their dream design.
We've also added a new way of showing a warning for upcoming field events! The game will now show a message when a field event will happen on the next chapter. Moreover, the amount of chapters until a field event's next occurrence is now visible on the field's INFO panel - which has also been made clearer and prettier to read!
The first ever 100% Orange Juice All Cards mini-event is here as scheduled!
Loading
