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I can't wait to see if you can complete them all!
-> The Blender!
The Blender is a new crafting station that processes items into Juices and Essences. Juices fuel the Combat Portal, and Essences are merged into Orbs to enchant your gear.
-> Previously:All weapons shared the same attack stat; choosing between melee, ranged, and magic felt pointless. Gear drops were also underwhelming since a duplicate item was always identical to the one you already had.
-> Previously:The Combat Portal used items as fuel, converted into time. This caused a balance problem since higher-level monsters required the same resources to summon as lower-level ones.

We added the Bark Pad, an in-game encyclopedia you can access with a right click. It covers all available game mechanics, so you always have a reference handy without leaving the game.
We rearranged and rewrote quest sequences with better text and improved rewards, making the early game more intuitive and accommodating all the new items. The Quest UI also got an upgrade and now occupies the full screen.
-> Previously:Targets would spawn periodically and drop one resource per click. Simple, but not very engaging.
I will give you guys a quick spoiler about the full game, and then write an entire post about it later on.
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