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Since we liked the motive regardless of the color scheme, I went ahead and rendered it. For maximum freedom, I went with the animation workflow, so she can easily rigged and moved. This workflow is almost more work, since every moving part needs to be on a separate layer and I have to paint what’s beneath it in order to allow movement. But it’s worth it!
Overview of the capsules!

Juno:
… and played with an effect for them:
Also he reworked the sparkle shader:
He then spent some time working on a bunny hologram to guide the player later:
And with it he shares very much work in progress testing of having a hologram switch between two images in a glitchy way:
Desva:
VIP parking spot for the rich dude in the waitress minigame
Corner filled with decals, trash and other things to make it look more grungy and lived in:
Desva put a fade over the lower cities layers and made the cars darker so you could have a better sense of depth in the Lower Red District:
Added more movement in Glowing Holes sign, made the glow even around the bunny:
Aine:
Aine:”From a distance, Zoey looks like a dollar-sign ball,haha.”
Same thing for the horny HUD:
BlauKoneko:
Bear:
First step towards key rebinding The bound key icons are now displayed
Massive quality of life improvement for adding limb effects.
This is what the on-screen keyboard looks like when you're not in steam-big-picture-mode, more quality of life added for gamepad and handheld players:
Before Calliach opens up her shop she will let you know that is rather busy hurrying you to spend your time first at the nail salon:

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