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This update adds wires between structures to visually connect energy grids. This makes grids easier to use and more satisfying to build. We have also added commander eggs, which let players rebuild lost commanders. The egg can also be transported and thrown, to take advantage of its disabling explosion.
Added grid wires between Metal Extractors and energy structures (thanks Licho and Anarchid).
There are many ways to avoid or reduce deathballing. At the strategic level, they can be discouraged by scattering multiple objectives around the map. These could be the metal spots in Zero-K, the control points in Company of Heroes, or even the creep camps in Warcraft III. These objectives offer greater rewards to players that split their army to control multiple at once. This approach tends to be most effective early in the game, when the map is empty, as maintaining control is often easier than taking control. A deathball in the centre of the map can control a large amount of territory by threatening to counter-attack any attempts at a flank.
An aura is an ability that applies a constant effect in the area around a unit. A scaling buff aura is one that boosts friendly units in some way, and that is more effective the more friendlies are nearby. For example, it has been suggested that Funnelweb could passively heal nearby allies, which would be a scaling aura since the total rate of healing would increase with unit count. There are auras for any kind of buff, and most of them are in Warcraft III. A lot of the auras found in other games would also be too numbery for Zero-K, but effects such as healing or increased speed would otherwise be fine. Negative slow damage is possible.
The most aura-like mechanic in Zero-K, in terms of giving a scaling buff to allies in an area, may well be the lob of the Lobster. This is an active ability, but the threat of a lob makes the nearby units a lot safer. Lobster scales with unit count, as each unit in range feels the benefit of the lob, which is why Lobster is often included in shieldballs and other types of tightly clumped armies. So it turns out that, even with a rule against auras, an aura-like effect managed to sneak in. At least Lobster has a small area of effect, and as an active ability, has a cooldown.
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