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For me, the challenge again was to program it and design the interaction to make it friendly for you, the player. In the end, we came to the conclusion that the pad will be your workstation, where you prepare the tobacco, mix it and later load in. All of these things will happen at board level.
🥳 AFTER: 
As you buy boxes of tobacco, raw materials, boxes of furniture you don't want to sell yet, this variation will come in handy. 




Thanks to all the people who continue to wishlist our game, you can reach us on discord and looking forward to next updates in two weeks!
There we showcased the first demo of our game to test interactions, game feel, etc. We implemented this feedback over the last months and had to change some of our core systems - primarily the controls to make it enjoyable for you - players.
If you want to close before a given smoke shop the game will alert you before you move on to the next day. You'll also see stats when you finish, but we'll show you those in a later devblogs. 😌
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