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Do you remember the opening we mentioned in the last dev log? On that high platform in the upside-down anti-gravity world, the Mask you repaired was Celestial Wings—the crystallized power of Horus, leader of the gods and ruler of the sky.






*Also, yes—it really likes biting people.






*Round and round... and round...
Anubis's power becomes a Mask full of dark, merciless justice—Final Judgment. If you love the kind of combat style that turns your enemy's cruelty back on them, then this Mask was made for you:





*Yes, one of the Onyx Scarab's core mechanics is, in fact, a dung ball. I sincerely hope that doesn't... put you off too much (lol).



*But—the true depth of this system is yet to be revealed...
As the greatest legacy of the age of the gods, anti-gravity Solar Barque technology is more than just a means of transport. It is your mobile base, your tribe checkpoint, your armed fortress, and everything you rely on to survive in this floating world.
We have so much to say about the ship system—but that will have to wait for the next dev log.

Beyond raw strength, we’ve improved work management in 1.0. The new 【Tribesman Assignments】 system ensures no one ever stands around idly. You can now assign tribesmen specific roles. If their primary crafting table is quiet, they’ll automatically seek out other useful duties—and yes, it works perfectly with Autoplay!



This is our Classic Mode—the gritty, uncompromising survival experience you’ve known since EA. If you love classic open-world survival, the authentic wilderness awaits.
Our top recommendation for 1.0. This mode centers on tribesman management, automation, and grow your tribe, building your civilization from the ground up. If you love running a primitive factory or leading an army to conquer outposts, choose this:

Many Chieftains are thirsty for combat since EA. This mode is custom-built for high-intensity combat and speedrunning! You don't need to worry about traditional survival elements; just grab your weapons and fight.

But stay sharp: dangerous crocodiles near the river, roaming hounds, and barbarian drifters patrolling the waters can become your first deadly enemies. The flip side? They can also become loyal troops—or pets. Use your mask’s powers to intimidate barbarians, or capture hound and mule pups to add new guards and workers to your Barge.






Which one’s your favorite?
Ah… sulfur.
Whatever you do… don’t wake it up.


But once you push deeper, you’ll learn why even the bandits won’t approach the inner sanctums—because something far more terrifying is slaughtering anything that dares enter…
Mysterious machines that mercilessly attack all intruders. In Shifting Sands, the “gods” have granted them terrifying capabilities, pushing you into a completely different kind of deadly fight.







Why did these once-glorious civilizations fall? What is the connection between “gods” and masks? In Shifting Sands, the story and worldview will still be delivered in fragmented form—gather scattered traces across the world, piece them together, and build your version of what truly happened in this desert.
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