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It all began in 2018, with a single render titled "Sexy Frog Lady".
The first prototype of HoverGrease was a top-down arena shooter that ran in a web browser. It was simple and scrappy. Players would pick up weapons, blast enemies, and try to survive as long as possible.
Some of the code for the in-browser logic was used later on 2 of our special events builds: the Reindeer Squabble (Chirsmass Special version of HoverGrease where you play with reindeer shooting snowballs) and the Cyber Lounge web-space (that won an FWA Award).
It was around this time that Alexandra started working on the project too, leaving me more time to focus on the code. 
The industrial-cyberpunk aesthetic began to shine through. Red and blue neon, greasy metal — HoverGrease was starting to find its identity.
Madeye Bull changed everything. His melee-only playstyle added a new layer of strategy to Spotlight Control, forcing teams to rethink their compositions. To this day, Madeye remains a 100% melee-only character in a game filled with flying bullets.
By September 2022, we couldn’t ignore it anymore. The passion never truly went away, and the thought of reviving HoverGrease kept pulling us back.
At GDC, we showcased a development-presentation version of HoverGrease (1.0) to publishers. It wasn’t perfect, but it reignited the hope and energy we thought we’d lost.
HoverGrease 2 is everything we dreamed the first game could be — and more. Built on the solid foundation of its predecessor, HG2 introduces:


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