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One of the core goals of this update was to strengthen the structure of the Build Progression System so that the gameplay loop could feel different even when using the same weapon or spells. Previously, Attributes and Relics played a heavy role in determining a build’s direction. In this overhaul, the structure has shifted to focus on Imprints and Relics. We achieved this by simplifying the basic functions of weapons and spells and certain attributes and designing the new system to allow for diverse playstyles and upgrade options through the use of Imprints.

In this update, we have overhauled the general UI and UX to match the newly added systems. Moving forward, we plan to continuously improve upon various UI designs and effects.
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