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The solution to this complex problem consists of three main components. The first component is the creation of a highly user-friendly "classic" dialog for mapping input device buttons and axes to game commands and functions. In this part, we completely overhauled our existing approach, removed a host of restrictions, and created a convenient and intuitive configuration interface.
The second component of the solution is a new control configuration assistant, a "wizard," as it is also called. This in-game wizard will guide you, step by step and in the most convenient and intuitive way possible, to assign the main game and aircraft control commands to the buttons and axes of your new device. The setup will progress from the most basic control commands to more specific ones. The algorithm offers various variations based on your device configuration, providing the most convenient options for your situation.
The third component is the creation of a set of default layout templates for various devices: we’ve compiled a list of over 50 device types popular among Great Battles players and created a unique template for each. These include joysticks, throttles, pedals, and gamepads.
Only particularly complex and expensive customizable devices with various layout options prevented us from implementing standardized templates for them. Thus, in the vast majority of cases, when you launch the game for the first time, you will be prompted to assign a pre-created control profile to your device; moreover, for each joystick, throttle, or gamepad template, the game will display a graphical command layout map, which will help you quickly and easily get the hang of the controls. A similar map is provided for the keyboard layout, which has been redesigned for greater logicality and user-friendliness.

Interestingly, to tackle the third part of the task, we not only gathered all the devices available on the office desks but also raided the studio’s warehouse, where a considerable number of joysticks of various older models have been stored for quite some time. Despite their age, many of these models are still used by players, and some are even still sold. Thanks to this, we briefly had an entire exhibition of simulation artifacts, as shown on these photos.

This is far from all the devices we had, not even half of those for which we’ve prepared templates: many rarer ones were brought in from home by team members, for some we reached out to players asking for help, and we’ll add a few more templates with the help of beta testers.
Pre-order now:
Official website: https://il2-series.com/en/store/korea/new/
Earlier, in the 60th Dev Blog
Every time we watch the cockpits transform — as they fill color and scuffs — you can clearly see how a new aircraft begins to come to life. For us, the finished look of every new aircraft is a major event, preceded by the work of many, many specialists.
Every cockpit, every aircraft, is a long journey that begins with gathering reference information like documents and photographs and goes through an insane number of iterations of modeling, programming, texturing, project configuration, and testing.
Watching it all come to life is an indescribable pleasure. You see that all the time you've spent creating things like this isn’t wasted.
In the next week or two, this cockpit will enter beta testing. Although there is still quite a bit left to polish and debug, the project is getting closer to the stage of readiness when we can deliver it to those who pre-ordered as part of the early access program. We remind you that you can pre-order on our store page
We’d like to say a huge thank you to everyone who has already pre-ordered: it’s only thanks to you and your financial support that we can create such wonderful things and bring history to life.
And while the F-84 Thunderjet is the last aircraft for the game’s release, it’s not the last aircraft for the Korean theater of operations. Nor is this the last pre-release Dev Blog: there are still a few more issues ahead, which we’ll dedicate to the final look of the map and terrain, a list of all the new features, and other aspects of preparing for the release of our new simulator.
So, subscribe to our channels and social media YouTube, Facebook
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