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To celebrate we thought we’d share some more details on how we’ll be approaching storytelling in our CARPG.
The central narrative in RESISTOR is built around multiple branching storylines that will intersect and change depending on how Aster interacts with the various characters and citizens encountered in the settlements. You’ll be able to recruit drivers and staff to your team, learn more about the history of the world, and undertake side missions to boost your growing reputation. 
Often, these interactions will involve helping the locals and communities of the wastes. For example, the kids hanging out in the playground on ‘The Rig’ would love to see Aster perform a corkscrew just like their hero, Turbo Taylor. Head back out into the sands, complete the trick, and Aster will have gained a few new adoring fans.
Other interactions might require Aster to make a choice which, depending on Aster's decisions, may have serious consequences that could change the story's trajectory…
These consequences could drastically alter the course of Aster's tale, leading to some dramatic twists and unexpected turns later down the line (but ssshhhh we didn’t tell you that!). 

We're going to take some time now to focus on development for the next few months, but will be sure to share more updates as soon as we can in the new year.
We’ll be revealing a new video as part of the digital showcase on the 6th of December which will give an overview of the game’s core features alongside some exciting new reveals. Just two days later, on the 8th of December, you can find us at the onsite event in Downtown LA where we’ll have a brand-new RESISTOR demo available for you to play!
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