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Switching fighting styles does not only change her appearance—it completely transforms her battle actions as well. The defining feature of the third style is, above all, the number of hits.
While other styles focus on three- or four-hit combos, the third style centers around five-hit chains.
The weapons that follow Arche also change with each style. In the third style, the attacks are designed to cover a wide area across both sides of the screen.
One of the core features of this game’s combat is crafting combos. By combining attacks at the timing and with the techniques of your choice, you can create and extend your own combo sequences.
Here is Arche’s third style once again.
In addition to her outfit, we also design a wide range of facial expressions to convey different emotions.
The character is designed not only from the front, but also from the back. In TSURUGIHIME, outfits gradually become damaged as the character takes hits, so details such as how the clothing tears from behind are carefully planned at this stage.
Once the main design is complete, we also create a chibi-style version. Even when styles change, all of these designs are still handled by KUROBOSHI KOUHAKU.
After the chibi design is finished, it is then translated into a 3D model. This is a careful process, carried out while staying as faithful as possible to KUROBOSHI KOUHAKU’s original design intent.
And finally—complete!
There were many intriguing elements in the new video, and we’ll be diving deeper into their details and backgrounds in the upcoming notes. Please add the game to your Wishlist and stay tuned! We’ll continue to bring you new information faster than anywhere else—so be sure to follow us as well.
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