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During the blockout phase the Resort in particular was a real bummer. The rock was just a round pebble and the monster a lump that was too easy to defeat. Now the resort is a hollowed-out asteroid with these artificial biomes inside.
Yes, I keep it blurry on purpose. I am already dropping a lot of spoilers everywhere. Anyway, the rows with a purple color are already done. The biggest part of the story arcs will be the dialogs, and we will need a lot of them. We think that the logic for all arcs could be done by the end of April (which is a rather pessimistic date), and afterwards we will spend until August doing nothing but writing dialogs. August to October (I think) will be all about art, and afterwards we will work on making the game ready to play.
Another aspect we wanted to define is the look for the robots. After all, they are built by the antagonist to fight the tentacle monsters. The space ponehs don't have an army or any planetary defenses. So far they only take care of meteors and asteroids. The antagonist repurposed the drones and robots of the automated logistic network into weapon platforms. The visuals have to fit to the huge lore dump and that is our unpolished proof of concept:
And to get these visuals we use a modular approach, with some room for variants:
Imagine Dora asking: "Where is the bulletproof eye with the spawner eggs?" Every toddler learns to change the TV channel in an instant.
And this is how an evolved monster looks like:
*insert Let's Game It Out-Josh's Mmmmmhhhh*
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