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Commanders, this devblog is dedicated to the visual changes coming with the "Hidden Threat" update. It has two parts, the first is about ray tracing, while the second is about general graphical improvements.
Ambient occlusion after denoising:
Shadows after denoising:
With DLSS Ray Reconstruction we don't need these denoisers, we instead trace the rays in rendering resolution, directly apply the noisy ray traced result to the image and then pass it into DLSS to upscale and denoise at once.
Ambient occlusion:
Shadows:
DLSS RR input:
Another thing to note is that thanks to DLSS RR we can make high quality soft shadows on dynamic lights too for no extra performance cost, just by randomizing the direction of the light ray shot towards the lamps for a spherical volume.
Without DLSS RR:
Since DLSS RR requires the ray tracing's resolution to match the render resolution we recommend the "Performance" preset if previously the game was ran without upscaling, alongside enabling all ray traced effects for most efficient utilization of DLSS RR.
During the reflection calculation these probes can be used instead of the old fallback, if they are close to the traced pixel. This allows for the sky to physically accurately light up the rough surfaces, such as concrete, without adding a significant performance overhead.
With screen probes:
Decals on tanks and other vehicles now appear too.
Grass, foliage and miscellaneous clutter was added too. Because this one has a moderate performance overhead, this is a setting that you can enable or disable anytime in the graphics options.
No foliage:

After:
The full potential of this feature can be enabled by setting the shadow quality to ultra. On qualities below, this technique is still used to make the per vertex shadow calculation on effects a lot more stable than before.
There are many more smaller improvements in the update that couldn't make it into this devblog, but we hope that you will enjoy these changes in the game soon when the update goes live.
Discounts are available from March 19th (13:00 UTC) to March 26th (13:00 UTC) in the Gaijin store and from March 19th (17:00 UTC) to March 26th (17:00 UTC) on Steam.
At the moment, some of the game related services may be unavailable. We are sorry for this temporary inconvenience and we are doing our best to restore the game's functionality as soon as possible.
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