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An Active Front - WIP Screenshot with multiple unit types engaged
What can your fleets expect to encounter out at sea? Well, other fleets of course! You can engage in open sea battles with these, playing out in neat dioramas; turrets rotating, shells flying... Fleet-vs-fleet, although satisfying, is not the only thing your navy is good at. Fleets stationed off an enemy coastline can bombard inland, softening defenses before your ground troops make their push. If you remember from our previous blog and the concept of frontlines, a coastal border can also be a frontline, your troops just enter it from the sea. You can organize a nice D-day event anywhere in the world. Oh, I almost forgot, that there are also entirely new sea regions being introduced to the game too. Controlling those can create perfect chokepoints, but we can leave that li'l tidbit for another dev log entry.
Weather isn't some hidden game of dice that comes around and slaps you when you least expect it. It is a visible element on the world map. You can watch a storm rolling across the Atlantic or a blizzard forming over Siberia. Rain slows your troops and reduces efficiency. Storms are worse. A blizzard seriously affects your tanks for example and a thick fog makes it smarter to keep your airforce on the ground for the time being. But because you can see the weather changing, you can plan around it and time your offensive for a clear window or even push through a storm knowing your enemy's reinforcements are slogging through the same weather to reach the front. In testing, this "visible element" made all the difference to us and we hope it will to you as well. In a nutshell, it’s now pretty hard to miss.
New Front warfare UI - Still WIP but giving you a good idea of what we’ll be talking about below.

The Tomb of the Unmarked Soldier
Memorial Park
Arc De Triomphe
The Long March Memorial
Monument of Revenge
Pyramids
Eiffel Tower
Brandenburg Gate
Washington Monument
Aztec Pyramid
Statue of Liberty


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