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It gives you two styles of playing; the observational one, where you are having to gauge an enemy's Wait time to land a Break, and the Cast Time race where it's about making the best of the cards you have, to win the race.
Outside of the feedback I've laid all the groundwork for all 3 characters. Each of them has their ability and around 30 unique cards, though Dina is the only one to have pictures on them.
Meet Dina and Marshall, two of the Cardterrupters that'll be playable. Dina is all about inflicting burns and having good management over her cards. Every 10 cards she plays sets her Airborne, giving her access to special cards and she takes less damage.
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