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New starting point in The Sump. Stalagmites have a new texture and hitbox. Water drops now reset frogs charge if he hasn't yet jumped.
New sub texture for The Sump. Cobblestones (no new effect, visual only).
New sub texture for ice blocks in The Glacier. Ice now creates particles underneath frog whilst he's sliding.
New enviro hazard for The Glacier. Icicles hurt frog and break on contact.
New sub texture for clay in The Mesa. Clay now has a bubbling and popping effect.
New platformer/puzzle elements in The Mesa. Moving platforms.
New sub texture for The Dustbowl. Bones (no new effect, visual only)
New platformer/puzzle elements for The Dustbowl. Springboxes.
New platformer/puzzle elements in The Meadow. Switching platforms.
New enviro hazards in The Meadow. Birch trees.
The titlescreen now has some funky effects.
Each stage now has some sort of particle/envro effects, including rain for The Sump, snow for The Glacier, dust clouds for The Dustbowl and The Meadow has falling leaves and moving clouds. These can be turned off in the title menu options.
GUI:
Full controller support is now possible, with keybindings now linked to the title menu, options, and can quit the game without needing to use a keyboard.
Player Directing Jumps:
A bit hard to explain or show in the image, but this essentially gives a little more control to the player while still being exactly what the game was intended to be.
- Options are now changable by controller.
~ Tutorial ~

Players who have already started a play-through will skip over the tutorial, so they can continue their run even after updating. If you want to play the tutorial, or if you have any save related issues i'd recommend deleting the save file which can be found in your Appdata/Local/Frog_Fall_Down.
- Fixed spike traps in The Dustbowl not detecting frog when he's on the exact corner of the wall.
- Fixed a bug where frog won't be hurt if he falls hard on a corner of a wall perfectly.
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