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Our enforcer can seamlessly transition from standing to crouching, thanks to dynamic animations. 


So, are you ready? Ready for Riot!


First we need to find a good 2D reference. Then import it in the 3D software manipulation program (Blender here)
Then we need to "outline" this, just look at the GIF , you will understand immediately :D
But details must be done separately. Not everything is that easy! :D Different weapons need different tactics to overcome obstacles in 3D modeling :D
My fav GIF - assembling! Later we need to cut the rifle into little pieces , its usefull in animations and sometimes you can even use a part of one gun in another !!! (but pls don't tell anyone)
Our 3D artists need to add intricate details such as screws, bolts, and engravings. This level of detail is crucial to make the weapon appear battle-worn and authentic. Guess why? Because weapon in 1st person perspective game is crucial! Because the player will look at it very often and from the very close ;)
Gun ready! Ready for riot ;) Oh, and it have the added supressor, but those kind of things will be added later, just remember that you can customize your rifle in Ready for Riot to match a lot of different situations and to match your style in game ;)
So you came back as a reinforcements but a police was first already, a clueless policeman parked his car near a prison facility and then BOOOOM!
A prisoner's rebellion spawned and big explosion and it damaged a police car ;/
Our modelers meticulously crafted the damage, breaking windows, adding dents, and even puncturing tires. The car was gradually transformed into a wrecked state (don't do it at home kids)
Car ready! Its funny that first you must made a car in good condition and then gradually wreck it xd
Once completed, the destroyed police car was placed strategically within the game world to evoke a sense of chaos and conflict.
You will meet this guy in next devlog, so be prepared!
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