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UISince Ourboros is setting up the new UI, she has been asking me for some pointers here and there. The UI is finally coming along, which is so exciting. I have also focused on updating other UI elements to match the new design, like the gait UI and the arrows over jumps. They turned from basic to become more artsy, though I tried to not over design it. I used elements from the Rose paintings and put it on the gait wheel. I even added some more continuing swirls to make it more cohesive. It kind of looks like a fantasy bow! I had to create a matching arrow to it as well.



Updating the roads also became a pain and unnecessarily time consuming. So in case I would need to scale the map again for whatever reason the vector graphics would just work without having to do that much if any.
The numbers denote what type of music will be played in those areas. Though this area in particular is likely to change and might not represent how it will eventually look or sound. Otherwise you can see one of the reasons for the size up with the place names that are too small to show in this picture, but fully readable in my document if I zoom in. Also my house measurement examples.
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