Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem



As for when in the game H content is unlocked, I can't give an exact play time yet, but the goal is not too fast and not too slow. I can say there's a prologue and several acts before things kick off properly. 
But originally Our Apartment was supposed to be a "trainer" game. And still the reality is Our Apartment presents itself as a "trainer" game and is likely generally expected to be a trainer game. Not a VN with scattered compartmentalized sim and trainer elements. And both as the release was planned, and as the release would have been betrays that perception.
I know before I talked a lot about content and I actually did meet most of those goals. The main goal missed was having the game start from the beginning. But even if I pulled that off as intended this delay would have happened regardless.
Before basically no stats were visible, only the results of those stats, so we'll have to add that. And overall this will be done with the goal of having a more objective and tangible progression than just story progression.
Loading
