Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem



One of the fun things about creating assets for PLUGGED is that the multiple games use altered versions of many of the weapons. It allows for a lot of varied play and ways to experience combat.
The Needler is a rapid-fire projectile weapon. The Brawlers variant fires needles in rapid succession.
Combat in PLUGGED is all about the guns and their function. Each weapon is being carefully designed with balanced strengths and weaknesses. The gun you choose to carry, as well as the weapon choice of your opponents, will greatly affect how each game is played.
System Detox: This game has been loads of fun and is received very well by players. All players spawn into a map, and one is chosen at random to be corrupted by a virus. Corrupted players must chase down and corrupt other players. Uncorrupted players have access to weapons placed around the map that can be used to deter corrupted players. Corrupted players may become uncorrupted after corrupting a certain amount of other players. There are multiple was to rack up points playing either corrupted or uncorrupted. The player with most points will be the winner. The game has an almost pac-man like feel to it as the players run frantically around the maps chasing each other down and gathering weapons.
Byte Riders: This game is a twist of flavors. Vehicular combat mixed with classic arena combat, with a trick, movement is perpetual. Once the battle starts you will not be able to come to a stop, the Byte Cycles move constantly. You can steer and boost your way around a map with zero endpoints. There are no points where you can hit an obstacle or fall off an edge. With no defined up and down, you will find other players above, below, upside-down and right-side-up relative to you. Many weapons will be scattered around the maps for players to obliterate each other with. It is really hard to describe how fun this game is, it really needs to be experienced first hand, and it's an experience that really only works in VR.
Customization: All games in the collection have customizable rigs. All customization is purely cosmetic and will not affect the balance of the game. Also, all custom items will be free always. It is my intent to keep the core of this game all about the fine-tuned combat. And aside from cosmetics, all games have variable rulesets and multipliers that can be altered on custom games. You can play the game any way you like. Alter the damage or ammo for each weapon, change weapon spawns for each map, there will be endless ways to customize the experience.
Loading
