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Hi everyone, the main priority this month was the release of MU4, which you can read about here:
As is usual after releasing a Major Update, we spent some time planning what our next areas of focus will be. We’ve got some cool things in the pipeline that we’re excited to move onto – and we’ll show more as that all starts to take shape.
It’s always cool to see stuff like this, so please send anything you have our way and we may feature it in a future Dev Transmission :)
Providing feedback is really important in helping us shape the game. Here’s a bunch of useful links to where you can reach us:


As with any Major Update, it’s worth covering some logistical information regarding the update:
The above tech modules give automatic weapons a chance of inflicting poison damage, along with doing increased damage to enemies suffering from poison. There’s Tech that repairs turrets each Preparation Phase, along with increasing turret health the longer they survive. The unique tech in this instance is the Bandolier, which we know was popular with some players so we didn’t want to lose it :)
This one deals increased damage to enemies that are slowed, while others increase the recharge speed of ceiling-based deployables, along with two stacked tech that increases the damage ceiling-based deployables inflict. To round things off, there’s one that deals increased damage if you hit enemy weakspots with a pistol (ideal when they’re also getting increased damage while slowed on traction pads).
Once you’ve made your Tech choice you extract as normal.
They are also displayed in the HUD.
The primary function for this enemy (codenamed ‘Ghost’) is that it can disable deployables within a radius, which allows nearby allies to move past those traps unhindered. If there’s a turret within the radius it’ll have its health continuously depleted.
We know how popular it is to throw aliens to their deaths, so Conduit has a fair few chasms too. The upper routes have some great choke points, while the A and B spawns have a split route that’ll test your defensive abilities.
Enemies:
Co-op:
Tips and Tricks for Starfarer Difficulty
This floating creature flings homing projectiles at you, can phase out when under attack and disables nearby deployables, which is a tricky combination!
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