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We started in 2016 after leaving Motion Twin to develop Double Kick Heroes. Since then, we've worked on many games, including Metal Slug Tactics and Shotgun King, and collaborated with various studios on projects such as Absolum, Windjammer 2, Warhammer : Mechanicus, etc. And of course, DeathTower!
We're still improving the UI, moving from mockup to game engine! Despite their good looks, the characters were so big that they often hid vital information. We therefore started reworking this part and refined the "control block" as well.
Here's a first look at the Haven, a resting place where banned µbots try to live in autarky away from the Erineos. A safeplace for those who can reach it in the solar farm. The Haven will evolve as you save µbots throughout your journey!
First look at the residential area biome! 


Many of them will be hard to feel but the difference is massive to us.
Heres is the patchnotes :
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