Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


I have to share another amazing creation – something that is already possible right now in VS 2.2!
It is the first shot of our new Space Engineers 2 Timer Block in action!
Final Remote Control block. During its design, we made sure players can immediately recognize which side is forward, so there is no confusion when placing it or reading it at a glance.
And I can also give you a sneak peek at another of our Wall Insert blocks – this time featuring pipe greebling!
Here you can see the Behavior Tree in action during a patrolling behavior, shown directly in-game as a development overlay.
🛠️ Feedback & Support - https://support.keenswh.com/
https://v1.steam.hlxgame.cc/games/1133870/announcements/detail/760686795020043148 https://v1.steam.hlxgame.cc/games/1133870/announcements/detail/529876585129448253 https://v1.steam.hlxgame.cc/games/1133870/announcements/detail/529876585129443437
Hello, Engineers!

Features
Please keep in mind that VS2 is still an Early Access and Alpha version of Space Engineers 2. We are planning daily hotfixes after the initial release.
I’ve been seeing a lot of questions lately asking: “Should I buy Space Engineers 2 right now?” My honest answer is yes. Of course, you could say that’s exactly what a company CEO would say – and you would be right. So instead of only taking my word for it, I’d recommend checking out this video from AndrewmanGaming, who gives a community perspective summary:
We’ve also been continuing work on weapon blocks, and today I want to show a bit more of that process. Here you can see the Large Rocket Turret evolving from concept art to final model. I always like these comparisons because they show how an early idea gradually becomes something real in the game – shaped by gameplay needs, visual language, technical constraints, and a lot of iteration along the way.


And here are the construction stages: 

Construction Stages:
Loading
