Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem




One year ago, we unveiled our new project - a Lovecraftian roguelite pool - during Lovecraftian Days. Today, as LD 2025 launches, we'd like to invite you to the latest playtest. Among other things, it



As always, all feedback is welcome - leave us a comment on our Steam forums or
As the year draws to a close, here’s a quick rundown. Before you tune out, let me present the agenda—maybe one of the topics will catch your interest, and you can jump straight to it:
We also made the soundtrack available some time ago. You can listen to it on Spotify or YouTube. The music video for the standout track *Legion* is doing pretty well at festivals:
The game is going through what feels like its hundredth iteration. I admit I’ve gone a bit obsessive, tweaking every little detail. We keep adding minor dialogues or effects to enhance the illusion of a living world. The game is divided into dozens of “scenes,” and polishing one often makes others look subpar in comparison. At that point, we have to even things out, one way or another.
Loading
