Total War: WARHAMMER III

Total War: WARHAMMER III

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Audio Mixer
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File Size
Posted
Updated
361.352 MB
28 Jan, 2024 @ 1:43pm
1 Nov @ 11:46am
24 Change Notes ( view )

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Audio Mixer

Description
The Audio Mixer
Welcome! First of all let me say without the guidance and innovation of Ole and ChaosRobie none of this fun stuff would be possible.

The Audio Mixer has 3 main functions:

1) Act as a voiceover (VO) audio compatibility mod:
    To ensure all VO mods work nicely together a single compatibility mod is needed to combine the inner workings of audio in one place to prevent mods with modded VO from overwriting each other. For those interested the technical reason for this is that only one version of each Dialogue Event in the game's .bnk files can exist, so all modded State Paths in Dialogue Events need to be merged with each other as well as the vanilla State Paths so that there is a single version of each Dialogue Event.

2) Facilitate music modding:
    Total War: Warhammer III features an adaptive music system comprised of modular tracks that change dynamically according to events and the environment in game. While technically impressive this can result in music that feels fragmented and without any musical theme, something which many iconic soundtracks in games and film have. With thanks to the vision and direction of composer Eric Gordon Berg, the Audio Mixer implements a replacement music system for campaign and battle replacing the vanilla system with a more traditional playlist system which randomly plays tracks from a playlist. This, as opposed to a fragmented compilation of tracks, forces music to be complete soundtracks that enrich the game with a bold, thematic and vivid feeling of immersion. The frontend system still functions the same as vanilla where music is linked to frontend themes. As it happens the vanilla music system can't be modded directly so a new system was always necessary, and we believe this new system is a better direction for the game's music. You can mod music through the Audio Mixer Music Manager API. For information on how to use the system refer to the documentation in the Audio Mixer's scripts or see Eric Gordon Berg's wonderful Harmony of Shadows - An Original Soundtrack for Cathay.

3) Act as a storage facility for custom movie .dat files:
    Some audio, for example movie audio, requires .dat files (which are involved in playing the audio) to be in a movie-type pack. If modders wish they can store those .dat files in the Audio Mixer and make it a requirement for mods to avoid the various compatibility and testing issues that making your mod a movie-type pack causes, feel free to send the files over if so.

Join the Modding Den Discord server[discord.com] to discuss audio further, make a casting call[discord.com] for your own project, or share your details[discord.com] as a voice actor.

Custom Audio Mods

Credits
  • Ole - For being a kind friend and teacher. Without Ole this would not be possible.
  • ChaosRobie - For pioneering audio modding and all his audio research.
  • Acephelos - For helping develop the Asset Editor audio tools, and your much appreciated support behind the scenes.
  • Eric Gordon Berg - For the pleasure of your music and direction on the Audio Mixer's music system.
  • Kou - For your much appreciated support behind the scenes.
  • Partypus - For the awesome thumbnail.
  • Da Modding Den - For supporting a place for audio discussion.
  • Frodo - For making RPFM.
  • Creative Assembly - For audio modding support.
  • Audiokinetic Mike - Cheers Mike for the non-commercial Wwise licence!

FAQ
Q: How can I mod audio?
A: You can mod audio using the Audio Editor tool in the AssetEditor.

Q: I'm a voice actor (or want to do some voice acting), how can I get involved?
A: Great! You can share your details in the Voice Acting thread[discord.com] in the Modding Den Discord and see what voice acting modders are requesting in the Casting Calls thread[discord.com].

Q: What is VO and non-VO audio?
A: Read the wiki[www.tw-modding.com].

Q: Can I use AI to make audio?
A: CA have advised against the use of AI in place of voice actors so the Audio Mixer will not facilitate any audio generated with AI. Voice actors are valuable, let's use them!

Q: Where do I store my WEMs?
A: Store .wem files In your mod. This mod only contains the soundbanks for merged Dialogue Events, and .dat files.

Q: Can I upload my own movie-type pack to store my .dat file?
A: Of course. Publishing your own mod with .dat files in won't cause any incompatibility with the Audio Mixer itself they just cause various issues which the Audio Mixer doesn't need to worry about so it's just a simpler option, if you wish to, to store your .dat files in the Audio Mixer.
305 Comments
Dongles 22 Dec @ 1:10am 
When will this be updated? I'd love to have it updated soon since multiple mods I use utilize it, and without this mod, the functionality is broken.
Peaceful Hue 14 Dec @ 9:13am 
Can't Join The Discord And Need a Tutorial On How To Fix The Main Menu Theme Not Changing Based On Background
Dragon32 12 Dec @ 8:21am 
@Herls
I think it's one or the other, I also think that is a more up-to-date version of this.
Cultist of Tzeentch 11 Dec @ 8:14pm 
No audio with the tides of torment lords when using this mod
Herls 11 Dec @ 7:42pm 
Can this mod be used with the audio mixer dev pack? The new SCM mod requires the audio mixer Dev pack, idk if they do the same thing, different things or wont work with eachother.
Serious Lee 6 Dec @ 7:47am 
Not a serious bug but this mod currently prevents the alternative menu music from playing (in the main menu when you select the different DLC and Game version backgrounds)
COU Team Projects 5 Dec @ 7:19am 
Every time CA adds new audio to the mix this will happen until the new audio gets merged for the custom audio. We just have to wait for Pear to hit the update button.
DazMaZ 5 Dec @ 7:08am 
Lettin ya know, this cuts out audio for the new lords and units of the DLCs at the moment. Otherwise no other issues
Perkonic 1 Dec @ 8:30am 
ai won doebeit
Padj2 29 Nov @ 10:10am 
get that ai thumbnail outta here bruh