Total War: WARHAMMER III

Total War: WARHAMMER III

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Dwarf Polearms ( Vanilla 6.X ) ( MCT Support ) ( REQUIRES ASSET PACK )
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units
Tags: mod
File Size
Posted
Updated
1.219 MB
30 Nov, 2022 @ 10:23pm
25 Mar @ 5:48pm
28 Change Notes ( view )

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Dwarf Polearms ( Vanilla 6.X ) ( MCT Support ) ( REQUIRES ASSET PACK )

In 1 collection by _D3rpyN3wb_
_D3rpyN3wb_ Working Mod Collection ( >>> Vanilla 6.X.X <<< )
21 items
Description
Originally posted by author:
---Before subscribing to this mod here are reminders---
>This mod use custom animations that is not meant for the dwarfs and the unit,
expect graphical glitches, clipping and animation twitching <
NOT LORE-FRIENDLY BTW
-But realistically why use short weapons when you're already short👀-

Submods:
SFO Submod by Scourge

What this mod does:
- Adds 13 new units with polearms
- 7 Infantry Units
- 6 Mounted units
- Benefits from Lord and technology buffs

Infantry Units:


Cavalry Units:


Dwarf Warriors (Spear)


Dwarf Warriors (Javelin)


Longbeards (Spear)


Longbeards (Bardiche)


Ironbreakers (Spear)


Ironbreakers (Poleaxe)


Hammerers (Polehammer)



Dwarf Warriors (Spear Goats)


Dwarf Warriors (Javelin Goats)


Ironbreakers (Poleaxe Warboars)


Ironbreakers (Spear Warboars)


Hammerers (Polehammer Warboars)


RoR Bear Riders of Kraka Drakk



Credits to Blackoutsider for the inspiration of the Goats used in his Warhammer 2 Mod :D
(Update Version:God's chosen)Blackoutsider units expansion / blackoutsidier 兵种包(更新版本:众神之选)

FAQ

- SFO? Radious?
Anyone can edit the stats in my mod as long as it is a submod :D

COMPATIBILITY
-Should be compatible with anything, and of course with overhaul mods like SFO, needs a submod


Wanna support me for the developement of future mods?
You can donate me via Ko-fi or Paypal :D

Donate via PayPal or Credit Card[www.paypal.com]
Donate via Ko-Fi [ko-fi.com]


Leave feedback if I missed,bugged, or unbalanced something :D
Popular Discussions View All (1)
7
30 May, 2024 @ 5:26am
Known Submods
_D3rpyN3wb_
511 Comments
Automaton Magma Guzzler 19 Dec @ 6:29am 
According to the comments on a different Derpy mod, Derpy is too busy IRL to update/maintain his various dwarf and asset mods.
luccavalente14 8 Dec @ 10:10am 
Update please
Valerian 7 Dec @ 10:35pm 
@Sir Waffles
i have discorvered that my vanilla thunderers doesnt shot and i dont have this mod active here. Maybe this mod is not the problem?
Shenanigan 6 Dec @ 4:22pm 
how do you get the units in campaign????
Sir Waffles 5 Dec @ 5:33am 
This morning I've been taking the time to go through the Dawi unit mods from D3rpyN3wb and list the functioning and non-functioning units after the 12/04/2025 update.

The only unit that doesn't function in this pack is the Dwarf Warriors (Javelin), they're ranged attack doesn't function.

Everything else here is good to go!
Slaneesh Cultist 17 Nov @ 9:27pm 
Shut up ! and take my points !
The Autistic Guy 16 Nov @ 7:26am 
could you add the gromril guard officer and standard bearer to the vanilla dwarf infantry? maybe as a separate mod?
Ītzpāpālōtl 8 Oct @ 10:10am 
dwarf javelins are not throwing their javelins, they just stare at the enemy and do nothing until they are engaged in melee
Buridan 9 Sep @ 8:33am 
I am really impressed by your mods, and I especially like this one. What is your politics regarding animations/assets. Could I use some in a hypothetical mod if I credit you?
SFH 22 Aug @ 1:23pm