Garry's Mod

Garry's Mod

2,039 ratings
TTT2 (Base) - v0.14.5b
9
41
5
4
3
5
8
8
4
7
7
5
2
2
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Gamemode
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
64.688 MB
9 Apr, 2018 @ 11:19am
19 Aug @ 4:04pm
206 Change Notes ( view )

Subscribe to download
TTT2 (Base) - v0.14.5b

Description
# TTT2 # Custom Role Support # TTT Update # New Features #

This is still a beta version. The documentation is available here[docs.ttt2.neoxult.de]. Please report bugs and suggestions here[github.com]! Please make sure to check out the FAQ page[docs.ttt2.neoxult.de] before asking questions.



Discord: https://discord.gg/Npcbb4W
Source: https://github.com/TTT-2/TTT2

MOTIVATION
TTT2 (TTT 2.0) was the next logical step after TTT was such a massive success. It is a spiritual successor to this classic gamemode by Bad King Urgrain which aims to introduce many new features, to fix old bugs and to lift the user interface into a modern era.


ADDONS
We know that TTT lives from its huge community and all its great addons. Because of this, compatibility is one of the highest priorities. Almost every item that works with TTT also works well with TTT2. There are a few minor exceptions though. Addons that modify the hud, eg. Octagonal HUD, will not work with TTT2. If you plan on creating a new HUD for TTT2, you have to use the way more powerful hud system from TTT2. Additionally addons that rely on roles may not work as intended with the newly added roles.

We also implemented a compatibility checker, that prints a list of incompatible or outdated addons in the server console that looks like this[docs.ttt2.neoxult.de].

Hint: You do not need addons like "Better Equipment Menu", "Drowning Indicator" or "TTT Sprint", because features like these are included in TTT2 by default.


NEW GAMEMODES
There are a few new gamemodes based on TTT2. Click on these icons to open a list of needed addons to play these currently available official gamemodes.




SETUP
The setup is fairly easy. Just subscribe to TTT2 and the addons you want to use and get started. It's recommended to use ULX to set it up ingame, there's an ULX addon for TTT2. Commands for the admin shop editor etc. are found in this wiki article[docs.ttt2.neoxult.de].




Custom roles are a very big part of TTT2. It adds the possibility to introduce new roles to the game and to change the gameplay to everybodies preferences. All of this is achieved while maintaining an easy to access framework to create new roles and a high level of compatibility.

Check out this workshop list for a overview of roles for TTT2.

If you plan on creating your own custom role, check out this wiki article[docs.ttt2.neoxult.de].




Inspired by TTT Fate and vastly improved for TTT Heroes, classes are another possibility to change the default gameplay. They add the possibility to have a custom property besides roles. Classes can contain whatever the author likes to introduce. From passive effects to traitor items to custom abilities like in TTT Heroes. You have to use the addon TTTC in order to play with custom classes.

Check out this workshop list for a overview of classes for TTT2.

If you plan on creating your own custom class, check out this wiki article[docs.ttt2.neoxult.de].




The user interface was long overdue and became a huge new project. It started with a simple icon swap and evolved into an complete overhaul. Besides a new default skin, called PureSkin, which was developed with continuous community feedback, is the new and powerful HUD management system, called HudSwitcher. It is now possible to change HUDs ingame from the F1-menu without changing or editing any files. Additionally the HudSwitcher allows for customizability. Also, it is now possible to move and resize every element, even setting a base color for your HUD is possible.

Currently Available Themes:
  • TTT Old Hud [built-in]: The classic look of TTT
  • TTT Pure skin [built-in]: our new redesign of the TTT user interface. Modern and elegant!
  • TTT Octagonal Hud [Download here]: A reinterpretation of the beloved HUD addon

If you plan on adding your own HUD design check out this wiki article[docs.ttt2.neoxult.de]. The nice thing about the new system is, that you only have to extend the base class in order to have features like rescaling, positioning and on-the-fly hud switching. Besides relying on these features for a new hud-design, addons can use this system for an easy UI integration too.




The passive item system was changed completely. Previously TTT limited the amount of passive items to 16. You might have noticed that after buying a passive item, it wasn’t buyable anymore but at the same time wasn’t transparent. Additionally perks and status effects are displayed in a sidebar. Learn here[docs.ttt2.neoxult.de] how to add this feature to your addon.




Inspired by the ideas in TOT and BEM, we created a new shop system. The shop now has a search bar and a system to set favorites. You can even edit your shop when you're dead by pressing C and selecting a role. Additionally features like an admin shop editor and a random shop (team or role basis) are implemented. The admin shop editor is a very powerful yet simple tool to edit team-based shops, link them together and set preferences to each item (team limitation, credit cost, ...). But you don't have to. You can always use the default settings. Learn here[docs.ttt2.neoxult.de] how to configure your server.




A main aspect of TTT2 is the new dev interface which allow for greater compatibility between different addons. Check them out in our wiki[docs.ttt2.neoxult.de]! This design guideline[docs.ttt2.neoxult.de] helps you with creating custom addons visually fitting seamless into TTT2.


Make sure to check out the FAQ page[docs.ttt2.neoxult.de] before asking questions or reporting bugs!
Popular Discussions View All (33)
240
1 May @ 3:19pm
PINNED: Bugs/Issues
Alf21
5
22 Nov, 2024 @ 6:27pm
Runde startet nicht mehr
HydaLp
29
20 Jun @ 3:44pm
PINNED: Suggestions
Alf21
1,445 Comments
mexikoedi 5 hours ago 
@Windows XP Home Edition
Good that it works now.
Thanks, yeah, I have Steam on the phone.
Yeah that was my initial guess as well, I just found out what I did wrong tho. I misunderstood the "sherlock mode" from the F1 admin tab and turned that off. Now that its back on everything works fine again. Props for your quick answer tho thats really impressive :cool_seagull:
mexikoedi 6 hours ago 
@Windows XP Home Edition
Might be an incompatible addon.
Did an addon update from your collection which could have caused this?
Do you get any errors or does the addonchecker say something?
Suddenly the TAB overwiev just broke and things like MIA/confirmed dead dont show up anymore, even for traitors. When somebody dies in any way they just show up as "spectator" in TAB for everyone to see. That way people can easily tell who died and when. Were playing with a ♥♥♥♥♥♥♥ of mods but it worked fine before and I havent changed anything, is that like a known issue/bug or addon conflict or did I misconfigure something? In case anyone wants to see the modlist its in my profile as a workshop collection.
mexikoedi 12 hours ago 
@Brick_lego :3
If you need help setting it up you could join the Discord server.
Essier to assist there.
Brick_lego :3 12 hours ago 
Bruh I do everything and still dont working
mexikoedi 1 Dec @ 2:44pm 
@BootlegTheMagician
Could you report this error in the TTT2 GitHub repository?
Didn't see this error yet.
joey drew 1 Dec @ 2:05pm 
[TTT2 (Base) - v0.14.5b] lua/ttt2/extensions/draw.lua:678: attempt to perform arithmetic on local 'w' (a nil value)
1. GetTextSize - lua/ttt2/extensions/draw.lua:678
2. DrawKeyContent - lua/ttt2/libraries/keyhelp.lua:86
3. DrawKey - lua/ttt2/libraries/keyhelp.lua:155
4. Draw - lua/ttt2/libraries/keyhelp.lua:207
5. unknown - gamemodes/terrortown/gamemode/client/cl_hud_manager.lua:63
BlueRaptor Goldwings 11 Nov @ 10:22am 
Pretty good but needs more work. One thing I find annoying in the gamemode is setting up Playermodels for certain roles to become. The current system doesn't seem to work when marking a PM for detectives to use. I do feel like it needs more settings and to have more work to ensure it works. I also think a setting should be added to allow players to change their playermodel (outside of active rounds)

Map selection menu seems to not work as intended as it shows incorrect maps unless the preferred map types is reselected (Won't show TTT maps unless the check is turned off and on again).

Other than those issues personally, I find this mod quite enjoyable.
mexikoedi 9 Nov @ 3:13pm 
@normal oppenheimer
You need "TTT M9K Weapons" and all it's dependencies.
Then the weapons should be visible in the F1 menu equipement menu and they should also spawn on maps.
You can also manually spawn them with the spawneditor from the F1 menu.
If it still doesn't work check for errors and incompatible addons which could cause this issue.