Global Gameplay Stats

Drop Duchy

Global Achievements
 
% of all
players
Total achievements: 181
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83.0%

Reap & Sow

Turn 10 Plains into Fields
76.3%

Versatility

Place an allied Military building of each unit type in a single round
75.1%

Daring Duke

Beat Act 1 with The Duchy
74.8%

Peasant I

Collect a total of 1000 Food
73.9%

Off The Wall

Defeat The Wall with any faction
72.7%

Lumberjack I

Collect a total of 1000 Wood
72.2%

Visitor I

Explore a total of 50 rows
70.2%

Conqueror I

Complete a total of 10 rounds
66.4%

All Out

Obtain more than 50 Gold with leftover units at the end of a round
61.7%

Peasant II

61.4%

Visitor II

60.9%

Perfection I

Explore 4 rows at once
60.2%

Master Builder I

Upgrade a total of 10 cards
60.0%

Agricultural Prowess

Explore 10 Fields or more in a single round
58.3%

Tax Collector I

Collect a total of 1000 Gold
57.6%

Lumberjack II

57.5%

Actually Resourceful

Collect 150 of a resource with a single building
56.7%

Dauntless Duke

Beat Act 2 with The Duchy
56.6%

The Wall Mastery

Win the battle (no enemies left) against The Wall
56.1%

Land Clearing

Turn 10 Forests into Plains, then into Fields
55.4%

Keep It Clean

54.6%

Rockin' I

Collect a total of 500 Stone
54.1%

Conqueror II

53.6%

Rally Complete

Recruit 40 Units in a single round with Rally Point
53.2%

Evasive Maneuver

End the round with an enemy building with 25+ garrison units in reserve
53.0%

Not On My Watch

Recruit 25 Units from a single Watchtower
51.9%

Wood Kid

Own 5 or more building cards that interact with forests.
49.7%

Focused Approach

Place 3 allied Military buildings of the same unit type in a single round
49.1%

Master Builder II

47.5%

Dominant Duke

Beat Act 3 with The Duchy
46.8%

Tax Collector II

46.8%

Dungeon Siege

44.5%

Rockin' II

42.5%

Advanced Farming

Explore 5 Fields at once in a single row
42.4%

The Keep Mastery

41.9%

Scholar

Own 6 or more technology cards in a single run
41.6%

Horn of Plenty

Collect 300 Food via exploration in a single round
41.3%

Armada

End a combat round with at least 7 allied military buildings on the grid.
40.6%

Syllogomania

Have 20 cards in your deck
39.5%

Fragmented Land

Finish the round without exploring a single row
39.3%

Peasant III

38.1%

Intensive Logging

Harvest 120 Wood with a single Lumber Camp.
37.8%

Compulsive Builder

Have the same building card three times in your deck
37.3%

No Need For River

Produce 250 Gold on a grid without River
37.3%

The Dungeon Mastery

36.7%

Milling Madness

Harvest 75 Food with a single Windmill
35.4%

Birth of a City

34.7%

Mountain King

Own 5 or more building cards that interact with mountains.
34.3%

Outplayed

Win a combat round (no enemies left) despite starting with 20% less Units than the enemy
34.2%

Rebellious Republic

33.8%

Peasant Army

Recruit 20 Units with a single Militia Base
33.5%

Lumberjack III

33.4%

Visitor III

33.1%

Dynamic District

33.0%

Greedy King

Have 1000 Gold in reserve
32.3%

Exodus

32.0%

Pacifism

Start a combat phase without a single allied unit.
31.8%

Master Builder III

30.9%

Facelift

Transform more than 35 terrain squares in a single round
30.4%

Tax Collector III

30.4%

Loyalist

Have at least 5 faction exclusive cards in your deck
29.6%

Resilient Republic

29.2%

Longest River

End the round with a continuous river going from the bottom to the top row (without exceeding the grid)
29.0%

Beautiful Belfry

28.0%

Conqueror III

27.1%

Relentless Republic

26.9%

Corporate Farming

Turn 20 squares into Fields with a single Farm.
26.2%

Organized Defense

26.2%

Champion I

Defeat a total of 5 bosses
25.8%

Legion

Have more than 130 Units on a single Military building before the combat phase starts
25.7%

Perfectly Balanced

Collect at least 100 Food, 100 Wood, 100 Gold and 100 Stone in a round.
25.0%

Amateur Gardener

Turn 10 Plains into Fields with the Garden technology in a single round
23.3%

River Patrols

Send Units to 4 buildings or more with the Fluvial Guard in a single round
22.3%

Counterespionage

Activate one of your Alarm Towers with an enemy Alarm Tower (and vice versa)
22.0%

Heart of the City

21.8%

Rapid Expansion

21.5%

Peasant IV

20.8%

Ominous Order

20.7%

For the Cause

20.5%

Land Stretching

Transform more than 4 Terrains using Land Expansion in a single grid
20.5%

Money, Money!

Gain 120 Gold with a single Tax Office.
20.4%

General Mobilization

19.9%

Merry Men

Recruit 45 Units in a single round with Ranger Base
19.4%

Visitor IV

19.3%

Hold The Door

19.0%

Recruitment Office

19.0%

Obstinate Order

18.8%

Complete Devotion

18.4%

Outstanding Order

18.0%

Duty & Honor

17.5%

Rockin' III

17.5%

A Coin for a Soldier

Recruit 60 Units in a single round with Barracks
17.4%

Master Builder IV

17.3%

Wololo

17.3%

Efficient Expeditions

17.2%

People Feeder

17.2%

Capital City

17.1%

Lumberjack IV

17.1%

Provincial Lord

Obtain 100 Gold from a Burgomaster
16.9%

Tax Collector IV

16.7%

Heavy Cavalry

16.7%

Champion II

15.9%

Riverfolk

Own 5 or more building cards that interact with rivers
15.7%

Urban Sprawl

15.3%

Headquarter

15.2%

Townsfolk

Explore 3 rows at once when placing the Town
14.9%

Tax Evasion

Upgrade to level 3 the Treadmill Crane and Printing Press technology cards in the same run
14.7%

Deforestation

End a round without a single Forest left on the grid
14.1%

Face The Enemy

13.8%

Persuasive Preachers

13.6%

No Need For Plain

Produce 300 Food on a grid without Plain
13.4%

Confusion

13.0%

Perfection II

Explore 4 rows at once, twice in a row
12.8%

Mutual Benefits

Have a Training Camp send units to another Training Camp
12.0%

Spin the Wheel

Trigger the Wheelbarrow card effect 7 times in a single round
11.6%

Helping Hand

Hire a total of 10 mercenary camps
11.4%

No Need For Forest

Produce 300 Wood on a grid without Forest
11.3%

Swords for Hire

Hire 3 mercenary camps in a single round
11.2%

Godly

10.9%

Hero Siege

Remove units from 3 or more buildings in a single round with a single Siege Camp
9.2%

Gatecrasher

Defeat The Gate with any faction
9.1%

Champion III

8.9%

Peasant V

8.9%

Conqueror IV

8.6%

The Chainbreaker

8.5%

No Need For Mountain

Produce 150 Stone on a grid without Mountain
8.1%

Fort Knox

7.5%

Rockin' IV

7.4%

Tax Collector V

6.6%

Visitor V

6.6%

Guardians of the Land

6.6%

Basilican't

6.5%

The Fortification Mastery

6.4%

Tough Tribe

6.3%

Lumberjack V

6.2%

Master Builder V

5.6%

Tenacious Tribe

5.6%

The Basilica Mastery

5.5%

Optimal Optimum

Explore 4 rows while having the Optimizer card at level 3
5.4%

Horsing Around

Recruit 60 Units in a single round with Horse Stable
5.2%

Triumphant Tribe

4.8%

Lost in the World

Completely eliminate an enemy group with the Isolation technology
4.8%

Holy Guide

4.8%

High Spirit

4.7%

Terraformer

Transform the same square three times in a round
4.4%

Foragers

4.2%

Nonviolent Approach

4.1%

The Gate Mastery

Win the battle (no enemies left) against The Gate
3.9%

It's Not Versailles Here

3.9%

Opulence

3.4%

Self-Sufficiency

3.2%

Star Power

3.1%

Volley Fire

Send units to 4 other buildings in a single round with the Arrow Maker
3.0%

Great Ritual

3.0%

Wanderlust

2.6%

Minus Times Minus

2.6%

Ransacked

2.4%

Holy Deck

2.4%

Stars Aligned

Use each Constellation at least once
2.4%

Naughty North

2.3%

Challenger I

2.2%

Scoundrel

2.2%

Ascended

Complete your first Ascension run
2.1%

Conqueror V

2.0%

Well-fed troops

2.0%

Belligerent

2.0%

Nimble North

1.9%

Guerilla

1.8%

Nefarious North

1.7%

Abundant Forest

Gain 100 Gold with a Forager Hut in a single round
1.6%

Rockin' V

1.3%

Inspiration

1.3%

Sacrificial Lamb

1.1%

Work for Hire

1.0%

Overwhelming Force

0.9%

Resurgence

0.7%

Challenger II

0.7%

On My Way

Reach Ascension tier 3 with any faction
0.7%

Sea Raiders

0.6%

Ultra Efficiency

0.4%

Challenge III