Garry's Mod
Doors
Mostrando 41-50 de 62 aportaciones
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Actualización: 4 MAR 2021 a las 11:44

Doors:

Add support for custom data in SpawnFunction[github.com]

This is just an internal change to allow the TARDIS Rewrite to show all the interiors as separate icons in the spawn menu

Actualización: 3 FEB 2021 a las 16:15

Doors:

Fix cordon system making NoDraw entities visible[github.com]

World Portals:

Fixed incorrect portal selection & Rotate view roll leaving at 1 degree[github.com]

Thanks to Snailic[github.com] for these fixes

Actualización: 2 FEB 2021 a las 20:18

Doors:

Fix cordon system[github.com]

World Portals:

Improvements to tracing overrides[github.com]

Actualización: 12 MAY 2020 a las 15:30

Add PostPlayerExit Hook[github.com]

Thanks to Win7yes[github.com] for this change

World Portals:

Fix Hammer bindings[github.com]

Actualización: 24 FEB 2020 a las 2:22

Add SetPartner Input[github.com]

This change allows map designers using the world portals to change the portal targets on the fly without diving into Lua code - thanks to WilhelmW[github.com] for this change.

Actualización: 24 OCT 2019 a las 12:44

Fixing Hittrace Weapons[github.com]

This update fixes hittrace weapons (e.g. SMG / pulse-rifle etc) firing through the portal when the portal is not perfectly upright. Thanks again to oninoni[github.com] for this fix.

Actualización: 23 OCT 2019 a las 12:23

GetExit validation for disabling the portal[github.com]

Thanks to oninoni[github.com] for these changes

Note: No functional changes here, just a bit of extra validation to help oninoni with his Holodeck project

Actualización: 2 MAY 2017 a las 15:28

Various dev features[github.com]

Actualización: 4 SEP 2016 a las 22:21

Various improvements[github.com]

- Added Doors:SetupOwner to recursively change the owner (fixes MattJeanes/TARDIS#151[github.com])
- Added developer error if two hooks have the same ID
- Improved position finding (fixes #4[github.com])

Actualización: 28 AGO 2016 a las 14:20

Fix other addons that use world-portals[github.com]

Portals did not render as they were missing the doors-specific _init stuff