Garry's Mod
Glide // Styled's Vehicle Base
Se afișează 141-150 din 190 intrări
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Actualizare: 31 ian. @ 13:41

- Added a misc. option to reduce tire particles
- Added hook: Glide_CanEnterVehicle
- When the vehicle is empty, set the vehicle's creator as the attacker when firing weapons with Wiremod
- Tweak how motorcycles detect when they are being held by Gravity Gun/Physics Gun, allows motorcycles to stay upright after releasing them

Actualizare: 27 ian. @ 7:17

- Fixed broken Blazer model from the last update
- Try to fix dim siren lights on the Police Cruiser

Actualizare: 26 ian. @ 8:33

- Fixed level-of-detail issues on low graphics settings
- Tweaked Police Cruiser spawn color
- Constantly check car engine health to turn if off when necessary
- Make sure lockable entities are valid

Actualizare: 23 ian. @ 13:21

- Don't block the "+walk" bind
- Applied some player iterator optimizations, added new hooks (Thanks, megascan!)
- The first player to enter a vehicle always goes to the driver seat, passengers enter the nearest seat (Thanks, megascan!)

A list of the new hooks can be found here.[github.com]

Actualizare: 23 ian. @ 9:33

- Don't block attack binds

Actualizare: 23 ian. @ 6:36

- Added horn/siren volume setting
- Don't do exhaust pop if ENT.ExhaustPopSound is a empty string
- Block binds that conflicts with Glide buttons while driving
- Added ENT variables to tweak turbocharger sounds

Actualizare: 20 ian. @ 8:11

- Increased default bullet ranges for vehicle weapons and turrets
- Allow the engine toggle button to work on all vehicles types
- Fixed passengers being able to press driver-only inputs on aircraft
- Reduced default motorcycle health
- Tweaked default bullet damage multipliers

Actualizare: 19 ian. @ 19:59

- Forgot to add the siren input to the settings page on the last update 👀
- Moved water level check to a separate function on the car class logic

Actualizare: 19 ian. @ 11:31

- Added siren system
- Added car: Police Cruiser
- Updated Turkish language strings (Thanks, NovaDiablox!)
- Added VJ Base tank NPCs as a lockable entity (Thanks, DrVrej!)
- Updated VJ Base tags for the upcoming revamp update (Thanks, DrVrej!)
- Make sure that some physics performance settings are greater than, or at least equal to, DarkRP default values

(Technical details for the siren system can be found here.)[github.com]

Actualizare: 15 ian. @ 4:18

- Make sure that some physics performance settings are greater than, or at least equal to, default values