Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Menampilkan61-70 dari 188 kiriman
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Pembaruan: 7 Jun @ 1:10pm
berdasarkan StyledStrike

- Fixed incorrect file paths for some particles
- Make Glide.DrawWeaponCrosshair "color" argument optional

Pembaruan: 7 Jun @ 10:07am
berdasarkan StyledStrike

- Added notification when trying to use tools that require Wiremod
- Check engine RPM when turning it on with the acceleration button
- Tweaked suspension bottom-out prevention logic

Pembaruan: 6 Jun @ 7:41pm
berdasarkan StyledStrike

- Tweaked tire particles, enabled lighting for those particles

Pembaruan: 6 Jun @ 5:40pm
berdasarkan StyledStrike

- Restore old braking logic, for now
- Tweak default tire smoke color
- Tweak tire smoke particles, enable lighting
- Tweak speed required for camera shake
- Reduce explosion camera shake from turrets
- Don't turn off plane engine when holding the throttle down button
- Use OnUpdateMisc for weapon sounds on Lazer/Strikeforce, fixes weapons not producing sound while the engine is off

Pembaruan: 2 Jun @ 8:53am
berdasarkan StyledStrike

- Allow lower minimum gear ratio values

Pembaruan: 2 Jun @ 8:46am
berdasarkan StyledStrike

- Use aim position for mouse steering, fixes the steering being wrong when not looking directly ahead
- Tweaked wheel brake physics logic
- Tweaked default suspension spring parameters
- Tweaked parameters on various vehicles
- Added missing "Gear" Wiremod input

Pembaruan: 1 Jun @ 8:16pm
berdasarkan StyledStrike

- Added the Transmission Editor tool
- Added model options to the Projectile/Missile Launcher tools
- Allow trailers to take blast damage
- Tweaked brake sound logic

Pembaruan: 31 Mei @ 3:04pm
berdasarkan StyledStrike

- Replaced Wheel Model tool with the Wheel Editor tool

Pembaruan: 30 Mei @ 7:46pm
berdasarkan StyledStrike

- Added mouse steering options
- Added option to set camera shake intensity

Pembaruan: 22 Mei @ 12:12pm
berdasarkan StyledStrike

- Exit check logic now ignores entities parented to the vehicle
- Wheels will not ignore COLLISION_GROUP_WORLD anymore. This fixes wheels ignoring some movable map brushes (like elevators), but it does not ignore entities that are "no-collided to everything but the world".