Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Showing 121-130 of 188 entries
< 1 ... 11  12  13  14  15 ... 19 >
Update: 24 Feb @ 3:56am

- Added a angle parameter that can be used on ENT.ExhaustOffsets
- Added a spriteMaterial parameter that can be used on ENT.LightSprites

Update: 22 Feb @ 10:02pm

- Save the wheel radius for each individual wheel on dupe data
- Fixed typos on the source code

Update: 22 Feb @ 9:34pm

- Normalize angles when changing head pose parameters on players
- Override the vehicle's WheelRadius when the useModelSize wheel parameter is used
- Added new clientside function to the base vehicle class: ENT:OverrideWheelSound
- Added new clientside function to the base vehicle class: ENT:OnActivateWheel
- Added new parameters to clientside wheels: enableParticles and enableSkidmarks. Can be used on the function mentioned above.

Update: 21 Feb @ 8:04am

- Allow the mouse wheel to change weapons too
- Keep steering input when leaving cars
- Added color/sound Wire inputs to the standalone turret
- Added option to automatically turn off headlights when leaving vehicles
- Applied a workarond to fix head angles that were not matching the player's view

Update: 20 Feb @ 5:23pm

- Don't rely on networking to send camera angles
- Make seats/wheels have the same CPPI owner as the vehicle

Update: 19 Feb @ 7:58pm

- Engine Stream tool: Added option to mute layers
- Engine Stream tool: Increased the max. value on output sliders
- Engine Stream tool: Layer parameters can accept numbers with 3 decimal places now
- Clamp car throttle value on HUD
- Improved Wolfsbane's engine sounds

Update: 18 Feb @ 2:24pm

- Added new wheel parameter: useModelSize
- Allow developers to set custom brake/reverse light colors

Update: 18 Feb @ 12:24pm

- Fixed Russian localization (Thanks, Flarky55!)
- Fixed audio files not working with StartSound and StartTailSound on the Misc. sounds tool

Update: 18 Feb @ 7:19am

- Added Miscellaneous sounds tool
- Fixed new tools not working on single player
- Fixed Engine Stream tool running the CanTool hook incorrectly

Update: 17 Feb @ 9:27pm

- Fixed an error when opening the Engine Stream Editor