Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Zobrazuje se 21–30 z 188 položek
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Aktualizace: 8. lis. v 17.36
provedl StyledStrike

- Don't use MainEye* functions yet - those are only available on the x86-64 beta right now

Aktualizace: 8. lis. v 17.27
provedl StyledStrike

- Fix missing/garbled gear list being saved by the Transmission Editor tool
- Scale sprites depending on the camera distance
- Bumped the max. distance for some ranged features

Aktualizace: 8. lis. v 14.09
provedl StyledStrike

- Added a experimental Engine audio backend option to the Audio settings

When WebAudio is selected, engine sounds are processed by the Web Audio API (inside a DHTML panel).
This allows for echo/reverb effects, which are tweaked depending on the space your camera is at.

This feature uses more resources, so it's disabled by default for now.

Aktualizace: 5. lis. v 6.55
provedl StyledStrike

- Don't apply sideways slip "stabilization" workaround while no wheels are grounded, fixes vehicles floating when placed sideways in the air
- Removed old modifier migration logic

Aktualizace: 4. lis. v 7.59
provedl StyledStrike

- Fixed error caused by trying to send lock-on warning to non-player entities
- Tweaked logic for when the redline sound should activate

Aktualizace: 27. říj. v 18.18
provedl StyledStrike

- When limiting the size of JSON data to be transfered through networking, check raw size instead of compressed size
- Fixed error during single-player map transitions/saves on weaponized vehicles

Aktualizace: 18. říj. v 10.31
provedl StyledStrike

- Fixed the Engine Stream validator counting one too many sound layers
- Calculate the value returned by ENT:GetWheelOffset client-side instead of networking it from the server. (This should improve suspension animation in some vehicles)

Aktualizace: 17. říj. v 18.27
provedl StyledStrike

- Added server console variable: glide_global_damage_multiplier
- Added "redline" input to the Engine Stream editor
- Allow to override the Engine Stream position offset per layer
- Tweaked the rev. limiter sound logic
- Added and tweaked a gear switch cooldown on various vehicles
- Tweaked turbo sound logic, allow setting ENT.TurboBlowoffSound or ENT.TurboLoopSound to a empty string to disable them separately
- Try to combat "gear switch hiccups"

Aktualizace: 14. říj. v 16.49
provedl StyledStrike

- Animate the Wolfsbane's belt texture
- Tweaked Dinghy turn force

Aktualizace: 13. říj. v 22.14
provedl StyledStrike

- Added a hint for using VTOL aircraft