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Recent reviews by ZerafutEX

Showing 1-3 of 3 entries
1 person found this review helpful
68.5 hrs on record (34.4 hrs at review time)
It's been a while since Dishonored 2's release, and boy, has this game improved since it's painful launch back in the days.
Now running smoother than ever, the game is a delight to both the eye and the player. The gameplay is smooth and the art direction is beyond incredible.
A lot of stuff from the original game is kept, leaving the immersive sim formula untouched, but with clear improvements in its mechanics.
Fans of the first game will be satisfied, that's for sure. And for those who didn't play the 1st one, if you like badass art direction, shockingly genius level design, immersive and living worlds, if you are tired of being told the story from boring cutscenes and exposition, if you like environment narration that makes the setting believable beyond the 9000kms open worlds currently being released on a daily basis in the AAA market, then, this game is for you. Don't hesitate, just pick it.
Posted 24 November, 2018.
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1 person found this review helpful
86.7 hrs on record (1.0 hrs at review time)
Duelyst is a CCG which takes huge influence on Hearthstone but does its job 100% better.

If you are familiar with HS or any other TCG for that matter, you will quickly find out that the game has a lot of potential.
The pixel art is beautiful, the animations are awesome and the gameplay is on par.
The tile based CCG makes it a fun twist and very tactical twist.

However, the game isn't without its problems.
For instance, newer players will feel it hard to catch up since the game is relasing expansion at a crazy rate (srsly its stupid).

And the quest, while very easy and generous, are a pain to deal with if you lack the cards to do them.

All that taken into account. The game is bonkers and I'm dying to find out what devs have in store to make the tile-based gameplay even deeper.
Posted 28 November, 2016.
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2 people found this review helpful
176.5 hrs on record (95.1 hrs at review time)
I will be straight. If I could sum this game up in one word it would be "badass".
Many improvements have been made since the last game. The major downfalls from the previous game have been erased and the game flows incredibly well. The balance between fighting and puzzle is subtile, so much that you won't be lacking any of them and you will rarely to never find yourself doing too much of puzzle or fighting at the same time.
Some RPG elements have been included like a leveling system, as well as a skill tree and a looting system (and many others) so that the game can make his own mark and take its distances from the big hits it was first refering to in the first game.
Death feels right to play in your hands, the flow of the fights is incredibly smooth and the agility of the character makes up for War's lack of quick move in the first game.
The puzzles are very well designed and they will be often challenging without being a pain and dragging down the overall flow of the game.
The balance the developpers mannaged to strike between the 2 is just perfect.
Designed by the talented ultimate comic artist Joe Madureira and the Vigil Team, the environnements are much more developped and well designed than the first ones, be they alluring or deserted, they always feel right.
My favorite game from this generation and overall an incredible hit every Zeldalike fan should posess.
Experience Zelda with balls, experience Darksiders...
Posted 28 January, 2014. Last edited 28 January, 2014.
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Showing 1-3 of 3 entries