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Recent reviews by feelsbadman

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1 person found this review helpful
4.0 hrs on record
there is no exploring or story in this game so i won't talk about those things in the review.

generally a nice combat game with a few flaws here and there.

the tutorial is basically useless. since you dont really learn any mechanics that are valuable in the fights and you dont get to practice any mechanics on enemies. you just get straight into it, making the learning curve very steep at the beginning.

i like the idea of the parry being the main mechanic of the combat system. also the charged attack you get from it is designed well and fun to use. i think some sort of progression for the charged attack could make for some fun interactions with the bosse.

now a few things about the parry:

- it kinda feels unresponsive. almost like you need to buffer it for a second. i wouldnt mind this if the attacks of bosses were designed according to it. some attacks seem too fast, so i just ended up predicting attacks rather than reacting to them. a bit more wind up for attacks or less buffer for the parry could fix this.

- parrys are directional but it is very hard to see which direction you are facing. with a lot going on - which can happen in the fights - it is very hard to see which direction you are facing while parrying. i think just adding some sort of thing to the character that clearly indicates where the back/front is would fix this.

-you can't move while parrying. with how fast paced the fights are this seems rather awkward. i found myself standing still in one spot of the arena with the boss circling me and bashing out attacks and me trying to parry them. the only time i actually felt the need to dash was to get in position to use my charged attack. i think being able to move while parrying would allow for the game to feel more fluid and open up more possibilities for cool things like mid air parries etc.


- all the above combinded lead to a really steep learning curve. i often found myself wondering if i hit parry too early or too late. i didn't get a sense of mastery. beating the bosses felt like i got lucky once and that's what it took to beat the bosses.

now for some general things:
-the feedback on getting hit is very subtle. too subtle for me.
-the healthbars are simple which is fine but so far at the top that i sometimes had trouble taking a peek at them mid fight.
-the parry sound is nice but very close to the block sound.

i found myself dying a lot of times without even noticing how and what exactly hit me and what i managed to parry. especially if the boss hits a fast combo.

generally i think this is a great idea for a combat system and with a few tweaks here and there this could be so much more fun if made a bit tighter and snappier.

i see great potential here.

sorry for bad english. not my first language.
Posted 27 October, 2024.
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No one has rated this review as helpful yet
0.2 hrs on record
it's a very short game but:
this game is cool and very well made.
the atmosphere is just awesome!
also the first two letters you find are extra nice.
Posted 16 January, 2021.
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No one has rated this review as helpful yet
1,247.2 hrs on record (517.0 hrs at review time)
CS:GO Review
Very fun game, but takes a lot of practice!
Posted 3 April, 2017.
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Showing 1-3 of 3 entries