27
Products
reviewed
137
Products
in account

Recent reviews by 焱淼

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Showing 1-10 of 27 entries
No one has rated this review as helpful yet
646.7 hrs on record (228.1 hrs at review time)
蛮有意思的的科幻歌剧的动作类游戏
Reviewer's PC Specs:
Windows 10
Intel(R) Xeon(R) CPU E3-1231 v3 @ 3.40GHz - RAM: 32 GB
NVIDIA GeForce GTX 750 Ti - VRAM: 2 GB
Posted 19 March.
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5.0 hrs on record
【默认英语,自带中文,游戏内设置】汉化较为完善

Demo试玩的时间不长,只是简单的体验了一下:
画面整体感觉还不错(还算干净),打击反馈差一点。
The demo playtime is not long, just a brief experience:
The overall visual feel is decent (still clean), but the hit feedback could be better.

【缺乏蜕变式的成长】【Lack of Transformative Growth】

局外设有资源(用途介绍缺失),科技树?(额外的属性成长,疑惑!),符文(额外的属性成长,疑惑!)。
Outside the game, there are resources (usage description lacking) tech tree? (additional attribute growth, puzzling!), runes (additional attribute growth, puzzling!).

缺少属性的具体介绍,不太清楚属性的实际作用。
Lacks specific attribute descriptions, making it unclear about the actual effects of the attributes.

武器的等级(属性)和稀有度(词缀)介绍,不太明朗。(特别是武器等级与属性的关系不太清晰)
The introduction to weapon levels (attributes) and rarity (suffixes) isn't very clear. (Especially the relationship between weapon levels and attributes isn't very clear)

武器的起源带来的特性不够突出(重炮、快速击发、弹夹扩容、……)。
武器自带的特性也不够突出(霰弹枪、双持冲锋枪、左轮手枪)——与起源交叉作用模糊了武器原本的属性(武器属性的随机范围的条状预览不够确切,某些属性的随机范围错误显示)。
The characteristics brought by the weapon's origin aren't prominent enough (heavy cannon, rapid fire, magazine expansion, ...).
The inherent characteristics of the weapons aren't prominent enough (shotgun, dual-wielded assault rifle, revolver) — the overlapping effects with the origin blur the weapon's original attributes (the bar-style preview of the random range of weapon attributes isn't accurate enough, some attributes display incorrect random ranges).


期待后续更新,以及正式版的发布。
Looking forward to future updates and the official release.
Posted 25 February. Last edited 27 February.
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1 person found this review helpful
5.3 hrs on record (5.3 hrs at review time)
《星之终途》,讨论“人”这个概念及其情感的作品。
P.S.:总体铺垫较长,但是很有必要。剧情很棒。强烈推荐!!!
Posted 3 February.
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1 person found this review helpful
37.8 hrs on record
Early Access Review
有点意思~ 3D城镇搭建,偏向沙盒搭积木。
Posted 13 April, 2025.
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1 person found this review helpful
7.0 hrs on record
《帝国时代》操作风格,在古希腊、古埃及和北欧(亚特兰蒂斯文明)等神话背景世界,借用诸神力量、指挥神话生物的信仰之争。
Posted 12 April, 2025.
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1 person found this review helpful
13.7 hrs on record (13.2 hrs at review time)
在中世纪欧洲、古代中国和维京时代,以聚集地为核心采集资源、建造建筑和训练军队来壮大势力和发展国家。在《帝国时代 II:决定版》中体验各路霸主、诸侯之间的群雄逐鹿的竞争(事无巨细,考验战术决策)。
Posted 12 April, 2025.
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2 people found this review helpful
92.7 hrs on record (92.6 hrs at review time)
从大航海到工业革命。在《帝国时代 III:决定版》中体验海外殖民与不同文化间意识形态的竞争。
Posted 12 April, 2025.
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3 people found this review helpful
2 people found this review funny
48.5 hrs on record (40.6 hrs at review time)
设计得不好。不是很好玩。
剧情死板,伤害类型有限,数值曲线陡峭;
设定突兀,局外升级生硬,局内升级艰难;
存在众多版本,分开(非DLC)售卖,不整齐,不简洁。
Posted 2 April, 2025.
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3 people found this review helpful
19.1 hrs on record (19.1 hrs at review time)
简介:我们的家族没落了! → 继承祖辈的庄园,清理祖辈挖掘地牢带来的各种“恐怖”(下副本)。

这款游戏主旨就是高难度+折磨(我太菜了,这个原版很难上手)。本体汉化也比较糟糕(需要MOD汉化修复)。续作DD2(同背景下的另一风格游戏)也是被玩家诟病频繁修改数值,所以我避开DD2……结果还是有点坑。因为无法退款,我后悔购买了这款游戏(它不太适合我)。
不过,好在有创意工坊与Nexus的模组作为弥补,可以丰富游戏体验,或是把游戏风格整成“烎窟”。


P.S.: 游戏几乎强迫性的收集“数据”。需要同意收集用户数据才会开放多人联机功能。(鸡肋,多人竞技场图标侵占UI视图,饱受玩家诟病,创意工坊内屏蔽多人竞技场图标的模组好评如潮)
P.S.: 这款游戏对 Mod 不太友好,容易崩溃或白屏。按照CTD指南所述,存在四种溢出:物品溢出、技能溢出、保存文件溢出、内存溢出。分别是:物品+饰品共享编号上限2048;英雄+营地专属ID技能限制拓展;(死亡)英雄区域增益累计使存档膨胀(15MB卡死,20MB崩坏);32-bit主程序限制 2GB 的内存分配。(2025年更新到64位)
Posted 5 February, 2025. Last edited 23 February, 2025.
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No one has rated this review as helpful yet
283.4 hrs on record (282.9 hrs at review time)
Early Access Review
还算不错的游戏,机制很有意思。但帧率不爽,手感不爽;
A decent game with interesting mechanics, but the frame rate is disappointing and the controls feel off.
要更新1.1了,特来更新评测。看来开发者没有跑路~
Version 1.1 is about to be released, so I'm here to update my review. It seems the developer hasn't abandoned the project~

  • 开启游戏时,总是会申请向一个特定IP发起联网请求。
  • 分辨率选项特别多,但降分辨率后全屏的UI会很糊(不支持无边框全屏),对游戏局内的画质没啥影响,反倒是帧率会更好(使用“小黄鸭”全屏可以兼顾低分辨率和提高帧率)
  • 支持FSR1,但FSR分辨率锁定了85%,其他更低的选项如50%保存不了(这个特别难受,不然帧率还能提升)。
  • 特效均无法关闭,特别是:阴影、迷雾。(要是允许关闭,估计1080P也能全程流畅)
  • When launching the game, it always requests a network connection to a specific IP.
  • There are many resolution options, but when the resolution is lowered, the UI in full screen gets blurry (no borderless full screen support). It doesn't affect the in-game graphics much, but the frame rate actually gets better (using "Lossless-Scaling" full screen can balance low resolution and high frame rate).
  • Supports FSR1, but the FSR resolution is locked at 85%, and other lower options like 50% cannot be saved (this is particularly annoying, otherwise the frame rate could be further improved).
  • All effects cannot be turned off, especially: shadows, fog. (If they could be turned off, it's estimated that 1080P could run smoothly throughout).

GTX750TI(2G),1080P,预设全低较为顺畅(除了终章只有30帧左右,其他章节都有58帧),终章怪多的时候就卡死(1~5帧)。(作者不知道何时才能优化好,用的Unity引擎)
GTX750TI (2G), 1080P, low presets run relatively smoothly (except for the final chapter which only has around 30 frames, while other chapters have around 58 frames), but it freezes when there are many enemies in the final chapter (1~5 frames). (The author doesn't know when they will be able to optimize it well, as it uses the Unity engine).
Reviewer's PC Specs:
Windows 10
Intel(R) Xeon(R) CPU E3-1231 v3 @ 3.40GHz - RAM: 32 GB
NVIDIA GeForce GTX 750 Ti - VRAM: 2 GB
Posted 9 December, 2024. Last edited 26 February.
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Showing 1-10 of 27 entries