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Recent reviews by The What?

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5 people found this review helpful
1
8.4 hrs on record
Against my high hopes and wishes, I am sad to say that this game just doesn't really feel like it's what it was advertised to be.

You start to game walking around a glorious, flying city showing off the technology of the soviet power had they won the world war. The game looks amazing, fairly immersive and showing off what you were lured into from the trailers and get explained the lore over 20-30~ minutes of walking around, talking to a key character or two, and sitting in a car that's pulled around by a flying robot 'bumble-bee'. It felt a little drawn out, but the game takes a sharp turn and sh*t hits that fan. Robots have cone berserk and start killing people out of nowhere! You get dropped into a underground facility in which you spend maybe an hour and a half running around doing tedious, dreadful fetch missions while slowly expanding the basic mechanics of the game. Lots of spending a minute here or there to completely salvage all lootable containers in the rooms for much needed supplys to upgrade weapons, or killing enemies which drop certain supplies depending on the enemy type, and the most reliable way of getting Neuropolymer which is needed to upgrade your character and the skills you can use throughout.

The initial fetch quest felt awful. Running section to section while listening to the main characters duke-nukem style dialogue gets stale quickly, is frequently complaining about the typical tropes of what most video games do such as having to do everything yourself, other character forces being useless, and even acknowledging that finding the canisters you need to leave the tutorial zone itself is annoying. Despite how much I disliked the area, I pushed through until I finally left the tutorial area and was able to enter the open world above. The open world isn't to bad, but the numerous enemies almost everywhere you go, the cameras that can spawn in, technically, never ending swarm of enemies unless you either destroy the camera and prevent it from being repaired while you clear the area, or leave the area and hope they despawn if you have to pass through it again, or is a mission objective.

The enemies themselves are fairly interesting in design, but the combat can feel very clunky and awkward at times for the first few hours until you get yourself a weapon that's upgraded a fair bit. You can get stuck and caught up on enemies at times, they may launch themselves into weird terrain and seemingly lose any functionality besides standing in place, and the hit boxes for some enemy moves are weirdly larger then they would feel to be. That being said, most of those issues aren't to much of a concern once you spend a few hours progressing through the story and exploring a few hidden labs to unlock schematics for your weapons which drastically improve their performance.

The overall story doesn't seem to be that bad given your characters occupation and what your mission is, the in game lore findables are fairly interesting and comedic at times, but the main characters dialogue is quickly annoying and atrocious. As I said earlier, it's an american sounding russian guy pretending to be duke nukem. Every time you start hearing about the interesting bits of how some of the impressive technology works, he interupts with "Hey, dumb it down. Don't bore me with the nerd talk" type lines which happens a fair bit.

Regardless of my personal opinion about the game and nit picky critiques I'll probably continue to play the game if I'm bored enough since I couldn't get a refund, but will say that I am sorely let down with how a large portion of the game was delivered, especially the writing.
Posted 22 February, 2023.
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1 person found this review helpful
65.0 hrs on record (8.5 hrs at review time)
CS:GO Review
"supports" = the real carry's
Posted 4 January, 2016.
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Showing 1-2 of 2 entries