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Ireland
using System.Collections;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Threading;
using UnityEngine;
public class FPSInput : MonoBehaviour
{
public float speed = 6.0f;
private CharacterController _charController;
// Start is called before the first frame update
void Start()
{
_charController = GetComponent<CharacterController>();
}
// Update is called once per frame
void Update()
{
float deltaX = Input.GetAxis("Horzontal") * speed;
float deltaZ = Input.GetAxis("Vertical") * speed;
Vector3 movement = new Vector3(deltaX, 0, deltaZ);
movement = Vector3.ClampMagnitude(movement, speed);
movement *= Time.deltaTime;
movement = transform.TransformDirection(movement);
_charController.Move(movement);
transform.Translate(deltaX * Time.deltaTime, speed, deltaZ * Time.deltaTime);
}
}