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Recent reviews by Willva

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
48.3 hrs on record (48.2 hrs at review time)
Early Access Review
Great game, goes to show game play trumps AAA budgets.
Posted 24 March, 2024.
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2 people found this review helpful
9.3 hrs on record (0.7 hrs at review time)
Great little tower defence game, worth playing. It plays like a puzzle meets TD where you are not only trying to beat the waves but strategically stack towers.
Posted 12 October, 2022.
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No one has rated this review as helpful yet
18.7 hrs on record (14.3 hrs at review time)
Great little survival game with it's own unique flair. Highish difficulty, its not mineccraft!
Posted 1 July, 2019.
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No one has rated this review as helpful yet
272.7 hrs on record (209.8 hrs at review time)
Early Access Review
Really enjoyable game, however it's extremely laggy and broken which gets frustrating quickly. Looking forward to further developments, would recommend once extreme lag and desync issues are resolved.
Posted 10 November, 2017.
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No one has rated this review as helpful yet
8.1 hrs on record
Very cool text based puzzle game which forces you to think on your feet. You problem solve your way through a neat little linear story which at times can be fast paced. Very enjoyable, would recommend for anyone interested in the subject mater.
Posted 21 September, 2016. Last edited 16 October, 2016.
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1 person found this review helpful
56.8 hrs on record (36.7 hrs at review time)
Edit: The developers seem to be active and are making updates and fixing bugs. if you are thinking of buying keep your eye on it.
Nightmarish repetitive infinity.

Each system is basically the same, each planet is basically the same, each space station (regardless of which one of the 3 non randomly generated species own it) is exactly the same... However If the price tag was say $15, I'd say buy it.

I hope further development fleshes out the game into something great, but currently it's not worth the money.

Things to add to a fix list:
Fix the trade system, money currently has no real purpose in the game. Why does the system trade only carry 30 zinc for example, this is the same amount carried by individual aliens... Why does system trade not carry most items, it would be easy to assume that the rarer items would be sold to the trade house, and then resold at a profit. Players shouldn't be forced to travel to planets looking for things.
Maybe create a multiplayer auction house? This could also create trade missions where the player could travel between locations hauling cargo... Just something to create more interest.

Create different things in systems, possibly planetary cities? Just treat it the same as the space stations, have a landing area with randomly generated stuff around it for visual interest. Currently the limited scattered repetitive models get old quickly. List how popular/large a system is so the player can choose where to stop while jumping.

Fix the hyperdrive modules to not break every black hole jump, seriously I stopped playing cause of this and just watched a video of someone else finding the center... I wasn't prepared to spend the time jumping between the one map with random elements for a few hundred times to get there.

Fix animals, add more models that aren't based on real animals, get inspired by scifi. Traveling across the universe to see a antelope legged t rex with a stumpy tail isn't really something of interest. Also animals glitch trying to walk, poor creatures.

Make the stuff built by the 3 different species ...different. Different styled space stations, buildings .ect

Give some sort of multiplayer experience. Even if it's just a video game played at a space station to start. A big multiplayer opportunity is going to waste.

More randomly generated missions to add interest. For example: the player finds a randomly generated spaceship and saves it's occupants and drops them at a space station/planet. Just add cool stuff, the possibilities are endless.

Allow the player to interact with the landscapes, possibly build on them?
Add more spaceships, or enable custom spaceships, the current selection isn't great.
Allow me to be stupid and crash my ship into a planet, just forces the player to have to fix it.

I really hope there will be massive further development to this game, Minecraft started as a simplistic creative multiplayer game and developed into a great experience... Lets hope No Mans Sky can do the same.
Posted 18 August, 2016. Last edited 2 April, 2017.
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4 people found this review helpful
23.4 hrs on record (21.8 hrs at review time)
Early Access Review
It bothers me that the DayZ develpers have set the price for early adopters to $30, I feel that $5-$10 is much closer to the actual value to the player. I honestly feel ripped off. A year since the games conception and the zombies still don't function properly, and they seem more concerned with adding different coloured hats than fixing the core mechanics.

Don't waste your money, don't even consider this game until it is complete.
Posted 28 October, 2014.
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Showing 1-7 of 7 entries