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Recent reviews by Wallrick

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
1 person found this review funny
1.8 hrs on record
I lost this staring contest.
Posted 19 April, 2021.
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No one has rated this review as helpful yet
21.1 hrs on record (18.1 hrs at review time)
It's a good game, wadya know
Posted 27 November, 2020.
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2 people found this review helpful
0.5 hrs on record
This game loves to crash
Posted 6 September, 2017.
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5 people found this review helpful
1 person found this review funny
2.9 hrs on record
Car-crashing Simulator 2017
Posted 4 September, 2017. Last edited 4 September, 2017.
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2 people found this review helpful
1.9 hrs on record
While 2 hours might not be the best time for a review I must share my gripes with the game.

Performance problem: Stuttering FPS, REALLY low density of objects in the world, REALLY REALLY low render distance (same as Ps4 I guess). The low render distance makes this far from a "beutifull" experience as everything in your vicinity pop in with jagged textures and large squares slowly being rendered into underwhelming results. I had a stable FPS (excluding the stuttering) on my 970 and i5 CPU, but even at low settings, some actions decide to tank the fps and increase the stutter with some actions. And as solutions I followed every suggestion and link I could find and everything was already installed and updated on my system.

Controls: Mouse and keyboard offers a subpar experience and with every menu and interaction you must hold down your button. The idea to hold down a button just to interact something feels like an insult every time I use it and makes every menu and interaction extremly annoying and time consuming.
Mouse acceleration is on by default and there is no way to turn it off.

Flying in this game is the worst flying I have ever played, switching to an xbox controller improved the controlling slightly, but then you realise the handholding the game does when you try to get remotely close to an object. You'll have to hover 50-100 meters above the planet and don't even try to look down and try to see where you are, the game will push your ship back up. Dogfights was underwhelming, autoaim/acceleration making itself present again. I'd rather they remove combat completly as it is clearly not an aspect of this game.

Interface: Since I spent half the game within the interface it must be a part of this review. Once again the hold down button to do anything makes itself present again, and even menus without that felt sluggish and clumsy. The inventory system was never made for a mouse, and even with controller the inventory felt uninventive. Every time you change tab the mouse resets to the middle of the screen making the inventory management between different tabs dissorienting.

As for the gameplay itself, the idea of exploration is great and sometimes the RNG made some interesting things, but of the 4 planets I visited the variation was not much more than color pallet was swapped out. Same dozen of plants, same caves and other object was repeated in almost every planet. But I can understand that there could be more to offer in terms of planet variation, the issue with RNG is that you're never given the optimal experience and rely on luck to get something interesting.
Whenever you're not flying to a new destination, you are mining, and not much changed with that. I resorted to trying out different aspects of the game and try to get a feel for it and nothing came out worth mentioning.

Clunky interface, bad controls, performance issues and a slew of other badly optimized, and seemingly lack of events and unique things that could actually occur (based on the hours of streams I've watched, and read from reviews) this game has little to offer for me in its current state, it can be compared this to an early access game in terms of content and performance.

I will be keeping an eye on future updates, in its current state I can't recommend this to anyone unless you have never played a procedurally generated game before and easy to impress.

Goodbye for now, and thank you for the fish.
Posted 13 August, 2016.
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Showing 1-5 of 5 entries