11
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reviewed
0
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Recent reviews by Trid

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Showing 1-10 of 11 entries
3 people found this review helpful
1 person found this review funny
2.2 hrs on record
I mean, it's ok. I'm not sure what the author is going for with this walking simulator but I wish I hadn't spent 25 dollars on it. Pretty shallow experience, if I'm being honest. There's a part of the game where the Narrator goes on a rant about what the game is supposed to be about, but I hope it wasn't serious, because he's wrong.
Posted 15 May, 2022.
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No one has rated this review as helpful yet
13.5 hrs on record (10.6 hrs at review time)
Early Access Review
As it stands, this game probably isn't worth 20 dollars, but it's worth 15. It's currently in early access but does represent a fully fleshed out (if small) game. You can read the store page to figure out what the game is about, but what's really fantastic is what the game is built on. Almost a fully destructible environment (some walls and the ground are invulnerable), great physics simulation, and compatibility with MagicaVoxel. Currently you can use MV to build and import your own voxel assets to blow up- eventually there will be a level editor, and once that happens, the game shifts from '10 hour arcade' to 'super mario maker but voxels'

I have some reservations about the gamemodes/heist parts but those are fixable by editing heists.lua

Hopefully the devs add a branching campaign type split between theft/destruction/goals
Posted 17 November, 2020.
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1 person found this review helpful
3.6 hrs on record
I would bet money the dice rolls are rigged. Always a chance in these types of games. If all the dice rolls in my last game were true-to-life, the developers could cure cancer by farting in a jar. We're talking the AI getting 5 6's in a row, and the player getting 5 1's in a row for combat, while the command spell consistently tracks 65% fail and 35% cast.

Music is buggy, game is so incredibly slow. I thought the multi-day games I played with my family when we had the 5 big expansions in the real-world game were slow. Imagine spending 30 minutes on the end game area spamming space bar while the game decides to slowly crank through its silly and SLOW animations.
Posted 13 September, 2020.
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No one has rated this review as helpful yet
13.8 hrs on record
It's okay. Not really a fantastic example of storytelling, but it explored some neat things with renpy and narrative flow.
I would suggest playing it, but only because it's free and short.
Posted 26 March, 2018.
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No one has rated this review as helpful yet
23.4 hrs on record (13.9 hrs at review time)
Pros:
Seemingly deep lore, strong religious/philosophical themes
Genuinely confusing storyline
Lots of puzzles
Wide range of difficulty
Seamless controller support
Very well optimized
Absolutely gorgeous environments

Cons:
None. I cannot find an objective, or even semi objective negative thing about this game. The only problem I have is that I am a completionist and it really irks me when I cannot find a star or figure out how to get into a certain area.


As soon as I loaded up the demo and experienced the combination of stunning visuals and solemn voiceacting I knew I had to buy it. This is the first game ever that has given me goosebumps. Even after playing it off and on for several months I am still rather lost in the story. It does not hold your hand. It isn't hackneyed and obvious like other games, where it is clear which responses and actions lead to which outcomes. I feel like a swimmer lost in the dark, blindly groping for something solid.

There are two main puzzles in the Talos Principle: tetromino puzzles and world puzzles. The first are essentially rearranging tetris pieces to fit the given rectangle. The difficulty is based on the number and size of the area, however different people will find certain combinations easier than others. These puzzles are used to unlock extra tools and gates. The world puzzles take place in the regular world and use the jammers, relays, cubes, etc to get the PC to their goal. There are a LOT of these puzzles and they range from very easy to extremely difficult and convoluted.

At first I played the Talos Principle at my desk using a mouse and keyboard. It was very precise and offered an enjoyable experience. However recently I wanted to play it on my large screen television, which necessitated the use of a controller. I grabbed an old Logitech model I had laying around and it worked perfectly. There was no fiddling with game options or keybindings- I simply loaded up the game and the controller worked. While it is not as accurate as a mouse and keyboard, it works well enough for playing.

The PC I am using the play the Talos Principle is a Lenovo X230T with an i5 3320M and 6 GB of RAM. I have used both an HDD and and SSD with this laptop, and the loading times are significantly lower with the SSD, despite the HDD used being a SATA 7200 RPM drive. Though the laptop does not have a dedicated GPU, with tweaked settings I have gotten 35-60 FPS while maintaining a very high display quality. The visuals in this game are simply stunning.

I have not even come close to beating this yet, but even if the game ended where I am now, I would still consider it more than worth the money I spent on it. If you like puzzle games at all I HIGHLY recommend you purchase this.
Posted 22 November, 2015.
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No one has rated this review as helpful yet
19.2 hrs on record (4.9 hrs at review time)
Early Access Review
Needs a lot of work, but is worth the money, and a lot of fun.
Posted 30 January, 2015.
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No one has rated this review as helpful yet
0.8 hrs on record
The Game: About an hour of gameplay, including the extras. Puzzles consist of jamming barriers and redirecting colored lasers. It's a fun little brain teaser and I very much enjoyed the religious flavor of it.

The Engine: Very robust and works very well for this game. Graphics scaled very nicely and even at thier lowest looked nice while giving me good framerates (60+ using intel HD 4000 on 1280x720)

Upon finishing, the first thought that ran through my head was "Where is the rest? I want the rest of this game right now".

Definately going to purchase this, especially since I know it will run on my laptop.

X230T

CPU
Intel Core i5 3320M @ 2.60GHz
Ivy Bridge 22nm Technology
RAM
8.00GB Dual-Channel DDR3 @ 798MHz (11-11-11-28)
Motherboard
LENOVO 3437A98 (CPU Socket - U3E1) 50 °C
Graphics
Intel HD Graphics 4000 (Lenovo)
Posted 6 December, 2014.
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1 person found this review helpful
7.2 hrs on record (1.1 hrs at review time)
Early Access Review
My first playthrough took one hour. I have no idea if I 'beat' the game or not.

Won't give any spoilers, but even that one hour of gameplay was worth ten dollars. Don't look up forum posts or spoilers or hints or anything. Explore this on your own. Don't even watch the videos on the store page.
Posted 11 October, 2014.
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No one has rated this review as helpful yet
1,959.5 hrs on record (1,071.4 hrs at review time)
Early Access Review
Devs are incompetent, rude and disorganzied. The game is a laggy bugfest, the promised 'thick and fast' updates are nowhere to be found. It was super fun for the first couple days, then I ran out of new content. Making mods (which was super easy at one point) extended out my fun for about a week. I havn't played since before christmas and I probably won't play again. The developers are going to have to pull off a miracle to rekindle interest in this dead game, but I don't see that happening.

As of 1/17/14 Terraria is more popular than Starbound.
Posted 25 January, 2014. Last edited 2 October, 2014.
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No one has rated this review as helpful yet
1.2 hrs on record
Early Access Review
Absolute Garbage.

The constantly spawning Nether can be forgiven. As can the buggy weapons, combat, movement, and terrible graphics.
The one thing that cannot be forgiven, and makes this 'game' worthless is that you must start over every time you die. Which will be often. It's like you're trying to climb a mountain, but after 10 steps someone pushes you back down. Repeat ad nauseum.
DayZ on Arma 2 was far more rewarding and enjoyable.
Posted 29 November, 2013.
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Showing 1-10 of 11 entries