12
Products
reviewed
0
Products
in account

Recent reviews by satantakesthewheel

< 1  2 >
Showing 1-10 of 12 entries
No one has rated this review as helpful yet
20.9 hrs on record (4.5 hrs at review time)
Enjoyable, fun, simplistic.
Posted 23 May, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
18.2 hrs on record (14.5 hrs at review time)
Early Access Review
better then diablo immortal
Posted 29 October, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
24.6 hrs on record (24.4 hrs at review time)
I paid for both cloudpunk and city of ghosts with full price, and I still think its worth it. It is like an interactive story with a living breathing world. I enjoyed every minute of it and I recommend anybody reading this to give it a shot. Especially if you are looking for a good story to find yourself lost in.

I will not spoil anything but I was so sad to see this game end. It is such a bittersweet thing.

Thank you ION LANDS for this beautiful story. I am looking forward to Nivalis, wish listed it. Hoping to get lost in your cyberpunk universe again soon. =)
Posted 25 June, 2021.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
21.1 hrs on record (3.2 hrs at review time)
Early Access Review
good ♥♥♥♥
Posted 19 June, 2021.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
6.6 hrs on record
This game was amazing. The ending was really bittersweet cause i didn't want it to end. Made me pretty sad my journey with them is over.

For a game to make me feel this way I can say it did it's job. Worth every dollar. (Main story took me 6.5 hours to complete)
Posted 18 April, 2021.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
64.2 hrs on record (50.7 hrs at review time)
nuff said
Posted 21 February, 2021.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
109.2 hrs on record (17.8 hrs at review time)
I'm going to quote a post I found on the subreddit that described how i feel about the game.


Credit goes to r/TheBirminghamBear

"The thing is, almost all the criticisms are valid, but people just have such a hard time disentangling good constructive criticism from their own emotions and frustrations, and while I get that, those reactions are antithetical to what they want, which is to get a version of Cyberpunk 2077 consistent with the truest vision of the project we've been anticipating for so long.

If you look on the subreddit right now it's full of people not only critiquing lackluster elements of the game, but also claiming they were betrayed, that they're incensed, that they've been let down, and on, and on.

Now, everyone here has excellent ideas as to how to turn what was a middling release into an all-time greatest video game. These ideas should, and very likely will be consumed and added to the game. You don't even have to take that on faith; it's a matter of economics. The company wants to put out more DLC, and they've even licensed the franchise to another studio for a seperate cyberpunk online game. None of that will sell at all if they don't fix the fandom first, so the company will be spending every waking moment for the forseeable future gathering everything people say here into User Stories, prioritizing them in the backlog, and getting to work. That's going to be the next five years for CDPR, and the end result will be a game that makes quantum leaps forward in quality every six months or so.

The thing people have to understand is that executives and shareholders don't understand what games like this are, and they're almost always, always at odds with the enormously talented developers who do understand this. You can see, in this gorgeous world, the clear roots of deep elements that were begun, but then gutted during dev to focus on the linear A - Z structure of the game.

To the execs minds, they're still making Super Mario Bros. A game that has "levels" that begin and end. They know they can't release a fully immersive game with only half a story, so in order to have a release and show profit, they force people to grind out that central pillar, at the expense of all the other details we want.

But this is because they don't understand the product. The devs do, but they are always ramrodded by execs looking to make the books right for a nice fat q4 payoff for shareholders. They don't understand that RPGs like this aren't games, they're experiences. And so they tear meat off the bones and throw out the full skeleton of a game, and only after release do they allow the devs to finally begin filling in the crucial details everyone here has pointed out that will make this an experience. Playable arcade games, dynamic NPCs, flying cars, fully-customizable aesthetics; these will be added later, and I guarantee you were in development before being forced to cut to make a release date mandated by the shareholders and executive staff.

All of this being said, I had a great time playing, and I had a great time playing despite agreeing with almost all the major complains and criticisms of the game. Yes, their marketing team was hyperbolic - but that's quite literally what marketing is. It's propaganda to inflate shareholder value. I wish it weren't so, but that's a fundamental fact of the universe.

When I'm done with the game, I'm going to put the controller down and, just like with No Man's Sky, I'm going to pick it up again in six months time, or a year, when the studio has worked to feverishly implement all the community's ideas and wishes, and I'm going to marvel at how much more immersive the game is.

But until then, why let the emotions of other people spoil what is a beautiful, fun, wonderful game with some admittedly ridiculous bugs that we all know will be cleaned up in time, because this is a multi-million dollar franchise for them and getting it right will consume the studio's next ten years. I have played for 30 - 40 hours now, and despite the bugs, there is true and genuine beauty here. This is the beginning of something incredible. I am excited for what is to come, while also appreciating what already is.

Skyrim has been out for like 12 years now, and sometimes when I open a cottage door, ♥♥♥♥ still explodes everywhere. Sometimes I still see a bear just floating through the sky over a town, frozen stiff, and then zooming over the horizon.

Enjoy what exists, be active and vocal about what you want to see change, and wait.

Please have patience, and please understand that, although this is no one's ideal, you're looking at the end result of a decade of blood, sweat and tears from hundreds of phenomenally talented developers, developers who, after all this, are going to go to work Monday and continue to crunch, probably even harder at this point, to release the game they truly wanted to release. With the game already pushed out, they now get to patch it up and add the features they always wanted to be in the game, but were forced to cut with the looming release deadline. They can take their time now, they can branch into deep, detailed, immersive corners of the game and paint us a gorgeous, fully-realized experience using our own feedback to do it.

So be angry at the system. Be angry at the executives, be angry at shareholders and the moneymen, but please do take the time to enjoy the truly beautiful details in this game already that game from the hearts and minds of passionate developers who are usually gamers themselves. Enjoy the artwork, the voice acting, the models, the sounds and sights of the city.

The rest will come, and if you want to join in the process of helping make this game the game you and the developers wanted it to be, put aside your emotions and your ego, and be constructive and accomodating with criticisms. Keep a running wishlist stickied here, and help the developers know that there is a lot of beauty and potential here that is very close to being fully realized.

There are hundreds of extremely talented people that will be working 60 - 80 hour weeks on the biggest and grandest projects of their lives. Please remember them, and please know that vitriol and hate towards them literally guts them right at the time when they're working on making the game better and fully realizing the improvements we're asking for, and it would help them to do so if they knew people were still in love with the potential, the aesthetic, and the ambition of the project, and were willing to stand tall with the developers to help them realize that vision."
Posted 12 December, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
39.7 hrs on record (29.6 hrs at review time)
Amazing game. Havent had this much fun in ages, single player experience can be comparable to the likes of GTA 5. Better even.
Posted 17 September, 2018.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
14.3 hrs on record (4.2 hrs at review time)
As what countless others have stated, this game is very similar to Papers, please. This game has taken the concept and polished it much more in this game with more customization and additional content in comparison to Papers please.

The only negative would be the real world politics injected into the game, but then again.. it is a GAME. Using real world politics might be their idea for customers to relate and immerse into the game even more, but end up leaving a bad taste in many peoples mouth (including me), however i do take everything in this game with a grain of salt.

Overall, if you can put aside your personal bias and retarded politics this game is a very enjoyable, with potential of multiple runs etc. BUY IT
Posted 21 August, 2018.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
6.0 hrs on record (4.8 hrs at review time)
10/10 would get cheeks busted by fleshpounds again
Posted 14 June, 2018.
Was this review helpful? Yes No Funny Award
< 1  2 >
Showing 1-10 of 12 entries