15
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Recent reviews by sveT

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Showing 1-10 of 15 entries
No one has rated this review as helpful yet
74.7 hrs on record
The story of No Man's Sky is quite romantic, possibly one of the best redemption arcs I've ever seen, in fact this is more of a love letter than a review.

From the very beginning it had a deserved bumpy road, which turned into an immense learning experience for Hello Games. Today the game excels in every aspect: survival, exploration, customization, and base building with infinite procedural planets. And no matter how many years have passed since its release in 2016 (damn 9 years ago, I feel old), Hello Games keeps updating it with free DLCs, each one packed with content and original features.

I’m part of the group of people who now say, “It’s enough, Hello Games, we trust you” and that comes from someone who was deeply disappointed at launch. I’m glad they proved me wrong.

With those trust issues now at ease, I’ll eagerly wait for their upcoming game and see how they plan to surprise us once more.
Posted 25 November, 2025.
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8 people found this review helpful
2
2
23.6 hrs on record
So, I write this review giving a "recommended" vote, but I'll leave it there for the time being in the hope (or as an encouragement) that the dev will fix some fundamental aspects that any management type game should have.

Rise of Gun is an interesting shot on a crafting-management genre, takes you to a little settlement of survivors stuck into this apocalyptic times where zombies surrounds (quite literally) those poor settlers. And instead of giving you an overused gameplay of "survive the zombies with loot and weapons", you own a gun shop, not only that, you can craft those guns. In terms of the management aspect of the game is pretty similar to any classic like Supermarket Simulator, the customers comes in, looks at the products and unless they try to steal them they will give you money for it.

Also the crafting mechanics are OK, nothing bad to say, you have a lot of room and combinations to make any type of gun, even the most uncomfortable ones. But my main focus is how you can manage the shop and especially how the game teaches you to take care of it, which in my opinion its where this game is lacking.

- A reputation system for your shop that goes up if you sell products and goes down if customers can't find anything on shelfs; its a straight forward system but the game doesn't explain what's the reason to keep an high reputation, and honestly after 20+ hours with everything done in the game I found no negative outcomes on keeping it bad. There is the tutorial section that fails on explaining why (I will talk about this tutorial section too)

- A really weird pricing system; the parts have a base price that is achieved only if you craft them from scraps so to get a revenue in this game is by buying parts from the seller that has an higher price in order to apply a "markup" percentage when you craft the gun so the total price gets higher. Is that really necessary? Plus: if the renevue depends on the price of the part that you buy in that moment, but leveling up you have a "discount bonus" that lowers the prices of the parts seller are you selling it the same price you bought it?

- Customers no matter what is your reputation comes and go pretty fast during a day and I swear they will suck your products in zero time, even in the end game you will have no time to keep your shelfs stocked with guns. The game needs some sort of automation system like a crafter worker (instead of the "dustman" guy that recycles for you, which is a waste of money imo)

- Quests are really bland and pretty much always the same, but its a management game so I guess its ok?

- I'm really upset from the fact that you can only sell guns that you are crafting but not trying them yourself, why not test them before selling them with the, already in place, shooting range? Maybe you can put an higher markup percentage if the gun is tested.

- Now taking in consideration all the above I wouldn't be surprised if there is an hidden explanation in the game, which I expect them to be in the tutorial section, but it completely fails on giving you details being too simplistic. For example the reputation page just tells you what's the reputation, tho it doesn't explain what happens if its high or low. Plenty of those pages could be merged together like the crafting and parts system (buy them here and craft them like this, just an example).

I think the game have a lot of potential and can be easily polished. I will look into new updates in the future.

Posted 27 September, 2025.
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1 person found this review helpful
39.8 hrs on record (32.8 hrs at review time)
Let's Build A Zoo is a "little" game that has a simple gameplay mechanics at first and then it gets pretty chaotic after a few steps. But I've made a snake-goose hybrid so I'm happy with that.

Its full off quests and things to do, lots of animals and also quite a big map to expand your zoo so it does give you a good margin to mix building creativity and functionality which is always well accepted for a management-type game. But it comes with a down side.

For a game with so much content is lacking basic UI components that are a NECESSITY for a game category like this one:

- There is no individual animal pen rating, in order to see the appeal of that pen you need to wait for a VIP visitor in order to let him "pet" the animals inside that pen to see the stats.
- The stats that are present in the game are a bit vague, it doesn't feel like you are in full control of your own Zoo, quite confusing to reach some informations through a multiple amount of windows that are inside of sub-windows.
- Gosh there are few quality of life features for the interface experience. I know its sounds "lazy" to want a button that automatically do stuff like "give a bonus to a type of employees" or "select all the elder animals in order to donate or euthanize them". And I know you can just click one by one but if you say that you never experienced the end game where you have a LOT of animals and employees.

UI ranting aside, the content of the game is pretty addicting, so I will recommend this game. In the hope that their next title "Let's Build a Dungeon" will do greatly, I want to (and I kinda do) believe the mistakes made in the first title are going to be fixed in the new one.
Posted 10 April, 2025.
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2 people found this review helpful
1
0.0 hrs on record
Just started and enjoyed the first 4 chapters. Loving it already!

Ada Wong aka Mommy, is such a fluent and amazing character to play, bringing a fresh gameplay experience. Clearly, you can see CAPCOM's intention to create a more stealthy environment for players, rather than the chaotic and brute-forcing adventure of Leon.

Can't express how much fun it is to use the grappling hook; it's such a well-designed system, especially for speedrunning potential to achieve the S+ rank.

The DLC seems polished enough, although I noticed some lag spikes in comparison to the smoother experience of the main game. Obviously, it's just the day one release, so I expect a patch to address these issues, as CAPCOM has always done. If you enjoyed RE4 Remake, this is a must-buy; you can't miss out!

Also, just 10 dollars? I expected it to cost way more!
Posted 21 September, 2023.
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1 person found this review helpful
4
151.0 hrs on record (76.8 hrs at review time)
I have a profound connection with Resident Evil 4, a game that initially graced my life through an old GameCube, proudly stolen from my cousin. When the remake of this iconic title surfaced, I eagerly seized the opportunity to immerse myself once more. The experience was a blend of heartwarming nostalgia, back with exclamations like "EHEHEH THANK YOU" & "EL FORESTERO!"

Setting aside the realms of nostalgia and the ever-present memes, I firmly believe that this rendition merits a nominee for the Game of the Year award. CAPCOM's feat in reimagining a game that left an indelible mark on the gaming industry's history without tarnishing its essence is truly remarkable. It's worth noting that revitalizing an old and deeply cherished game is no easy feat; it's a task fraught with challenges. Yet, somehow, CAPCOM has succeeded in gifting us a work of art that stands as both a contemporary marvel and a tribute to its origins.

This remake is a must-play experience, even if you've never experienced it in the old-gold days.
Posted 19 August, 2023.
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No one has rated this review as helpful yet
166.7 hrs on record (118.2 hrs at review time)
Personal thoughts and a little story
(if you want the part where I talk about only the game itself you can check below)

I was 6 years old when I touched Age of Empires 2 for the first time. I remember my cousin playing the ♥♥♥♥ out of it in a pc that at the time was a piece of technology, right now is just a T-Rex with Windows 98. I was so curious about it and yet so confused, it wasn't obviously a game for a little kid after all!

I stared at him moving those purple Mangudai and couple siege catapults to the enemy, while you could hear with those old sound boxes tons of trumpets, random individuals talking and strange monks. It wasn't that long until my mother noticed the eyes of his child everytime we passed close to a Gamestop (or a normal shop I don't remember that clearly) that has an advertised "Age of Empires 2: The Age of Kings".

One day my mother bought me a copy of it, it was a base grey lucent CD rom with blue soldiers looking at you, useless to say: I was so happy and hyped to play it. Got my T-Rex pc turned on and well, I needed to wait the installation. A long one.

Then after this FINALLY I was able to use those purple Mangudai with siege catapults, doing the William Wallace tutorial campaign, rush the AI with villagers, wall off my base, and use "how do you turn this on".

So here we are. 22 years from the release of the first AoE2 (1999) and after a HD version of it in 2013, we are talking about the "Definitive Edition". Obviously this part of the review is made for the people who are, like me, veterans of this game. And I can't stop saying that this is really the definitive version of the game, they managed to take everything I loved and put it in a good formula with the modern years.

Not only that, they still support and update the game, making changes, events, and NEW DLCs. The graphics is beautiful (even tho with my eyes as a kid was the same level of graphic; call me a boomer ok), glitches are gone, leaving the same exact feel, sounds, and those purple Mangudai. I do recommend this game for old players like me.



REVIEW PART FOR NEW PLAYERS:

Age of Empires 2: DE is the remastered version of a legendary game developed (back in the days) by Ensemble Studios in 1999, a real-time strategic game set in the Middle Ages. This new version makes the game reinvigorate with enhanced graphic, fixes, support, new campaigns and new civilizations.

If you never played AoE2 or any type of the AoE series:

the game make you choose between Skirmish, Multiplayer and Campaign.

Skirmish is where you can just play the normal AoE experience, you pick a civ, and you can fight against (very advanced) AI, managing and gathering resources with your villagers (wood, food, gold and stone), advancing of era or age to unlock technologies to fight your enemy. Its all about who is the best with time using (so who is faster with managing and advancing) and military strategy.

Campaign is another singleplayer mode where you can play modified scenarios that tells you the story about important characters of history in the middle ages, fighting along them in a slightly modified AoE experience with quests, time limits, etc.

Multiplayer, well is the multiplayer part of the game where players all around the world can compete with each others. The game provides a ladder and a "Elo" point system for the competitive players and a section for just casual players where you can host your game with your friends for example.



Gameplay: 9/10 (I can understand that for players not used with strategic games SOMETIMES can be chaotic)

Graphics: 10/10 (its a huge leap in comparison with the HD version let's give them credit)

Replayability: 8/10

For Casual Players: 5/10 (AoE2 is a fun game, but still, a strategic one. I would be lying if I say that everyone likes this type of games and is for everyone)
Posted 1 May, 2021.
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1 person found this review helpful
458.5 hrs on record (261.6 hrs at review time)
You didn't play The Binding of Isaac yet? How dare you?!
Posted 29 April, 2021.
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No one has rated this review as helpful yet
1 person found this review funny
79.3 hrs on record (25.0 hrs at review time)
very good very slashy zombies, very very; dedoni best boss in the game
Posted 1 May, 2020.
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1 person found this review helpful
50.8 hrs on record (27.8 hrs at review time)
Glory to Arstotzka!
Posted 3 July, 2019.
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No one has rated this review as helpful yet
105.9 hrs on record (72.9 hrs at review time)
Allora, mettiamo in chiaro una cosa: se chi sta leggendo questa recensione non sa di che gioco si tratti questo, mi spiace, ti sei perso un pezzo di storia dei videogiochi RTS. Il successore di Age Of Empire 1, che ha dato praticamente vita a questi giochi tra catapulte overpowered e "WOLOLOOO!".

Non hai motivo per non prendere questo gioco se ami gli RTS.

Per le persone che arrivano da Age Of Empire 2 e come me hanno ancora il dischetto di installazione di un bel po' di anni fa, questo è il remastered perfetto di un gioco già perfetto.

Non hanno fatto altro che migliorare l'intelligenza artificiale, modificare qualche truppa con nuove grafiche, risoluzioni migliorate, e forse la perla più bella: il supporto delle mod tramite Steam Workshop.

E questa è la formula perfetta per far rinascere un gioco già ottimo per il suo genere senza sminchiare il tutto (almeno qui non ci sono le loot crate). Le partite online funzionano anche se con un po' di lag, il LAN è sempre comunque la scelta migliore.

Niente da dire, questo gioco parla da solo, è semplice, intuitivo e senza troppi casini puoi iniziare a distruggere le civiltà nemiche o far scappare il tuo Re dalla cavalleria nemica nella modalità regicidio. Vedi tu.
Posted 10 February, 2019.
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Showing 1-10 of 15 entries