5
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Recent reviews by SplashCode

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
61.9 hrs on record (15.9 hrs at review time)
TLDR: Definitely recommend, great bang for your buck.

The game is really fun, and for the price has a lot of content! So far, I've only done one army of one faction, and there is 3 armies each for 5 nations. The game is very replayable as there are a lot of different units, unit compositions and equipment. The warfare is pretty historically accurate (thanks to the Armchair Historian), the artstyle is pretty good, and the game will have support for at least the end of the year.
Posted 28 October, 2025.
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3 people found this review helpful
4
7.3 hrs on record
It's a really good game! The equipment feels very unique and actually gives you multiple ways to handle any mission. There is about 8-10 hours of content in the game, and if you try to clear it in multiple ways you could probably squeeze out a few more. Personally, I really enjoy it as it reminds me a bit of Doorkickers but multiplayer.

I do hope there are more missions coming, or workshop/level editor so we can get more content.
Posted 24 July, 2025.
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13 people found this review helpful
1 person found this review funny
1
691.9 hrs on record (172.9 hrs at review time)
I have been playing Football Manager since FM19, and I can *confidently* say this is the worst FM I have played.

We see FM22 move in the direction of making most tactics and ways of playing viable. What does FM23 do? Completely destroys tactics so that only certain playstyles are viable.

Regen faces get worse. Graphics stay the same. Loans are still non-negotiable, set pieces are broken, dynamics and morale are the same unplayable minigame with broken promises. I have never seen defenders pass to the opposition striker in front of goal so many times in my playtime and I have played in the lowest of the lowest tiers before. Defending is absolutely terrible.

In my Sampdoria save, I conceded around 40-50 goals in 20 games. I can CONFIDENTLY say that 10 were tactical mistakes. I had 17 goals (I counted) where the GK or the CBs literally just passed to the striker. I had 8 goals where 3 of my defenders let the winger run in to the box, watched him, let the keeper save and the opposition striker score off the rebound. I conceded 10 goals from outside the box volleys. Far outside the box.

The game is playable if you exploit the match engine, ignore the significant faults of this game and imagine the match in your head. Otherwise it's a game with PS2 graphics, 10 year old issues, and defenders with the cognitive capacity of a lemon. Do not buy this game.
Posted 28 January, 2023.
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13 people found this review helpful
5
131.8 hrs on record (25.4 hrs at review time)
UPDATE: THE DEVS ARE STOPPING SUPPORT OF THE GAME LESS THAN 2 MONTHS AFTER RELEASE WHILE NOT HAVING FIXED MANY GAME BREAKING BUGS.

Take this not recommended with a grain of salt, but in the state that it is, I would only recommend buying it at half price. TLDR at the bottom.

F1 Manager is something that caught my eye very quickly - I only recently got into the sport and I didn't feel like buying an entire car to be able to play F1, and I love the managing aspect of it, so I got it. If you're someone who likes the sport and would like to manage drivers, teams, bring them to glory, get into the technical aspect of it - this is for you.

The game's base works great - as a team principal, you develop, research and manufacture car parts, hire and fire staff, drivers, as well as develop them. You can also upgrade your facilities with various bonuses. When Free Practice rolls around, you have to tune your car so your drivers are confident in it, catch perfect times in qualifying and then strategize and manage your race.

But, after you see all that and actually try it out, the game falls flat on it's face. The AI barely competes with you - from my experience, they strictly conform to suggested strategies, never touch fuel or ERS management. You will also realize that the AI barely develops or researches their car, so you can have the best car in a season or two, making the game a cakewalk even without looking into the meta.

To their credit, after a lot of criticism, Frontier patched tire wear and performance in the latest patch to improve it, but the core of the problem is still there - sure, each circuit has different degradation and speed for tires, but driver ability for tire management is abysmal - the smoothness stat means nothing. One of the strongest attributes of real life F1 drivers is their ability to manage the tires - Hamilton can say, "Bono, my tires are dead" and then make them last 20 more laps, but in F1 Manager, this is not represented. Smoothness maybe gives you a lap or two more and makes your fuel last a bit longer. That's it. And oh, Ocon is apparently the best tire whisperer to grace F1. Not to mention, tires rarely overheat and even then it doesn't matter, you don't need to warm up the tires. The game needs more unpredictability when it comes to tires and drivers should be able to influence it more.

Now, you might be thinking - that's something that could be patched very easily and I hope you're right. But there are many things in this game that need a complete overhaul. Namely, Driver Feedback.

In FP, you might expect your drivers to tell you that the brakes are off, or the car doesn't have enough traction, or the car feels slow in DRS zones, or the front wing feels off, but no. All you get is your driver saying "Set up is bad/good/great/optimal" after 15 laps or so. The drivers will never comment on whether the tires feel good, if the grip is good. In F1, drivers often make pit or strategy calls, ask about tires, communicate with you. In the game, you get three comments - tires are overheating, set up is whatever, and once your tires reach 30%, "my tires are gone". For something that's so important IRL, it's completely absent from the game.

Another big thing for me - crashes, going wide or locking up seem... pointless? I understand that developing a good animation system for crashes is hard, but if a driver goes into the gravel irl and stops, that's it. They're out. Meanwhile in F1 Manager, you'll see Latifi go into the barrier at 300kmh and just keep racing. Getting the pop-up for driver's going wide when it's barely a highlight every 2 seconds can also get annoying.

For more minor issues, the commentary is very monotone and stops being fun after the first few races. I wish there were options for choosing sponsors or changing liveries but I understand that's either an expensive or difficult thing to implement. You can't change your teams after you get fired or get bored with your team, you can't create or own team or drivers. The driver development is a bit off too.

The good part is that the devs seem to be paying attention and patching things. The reason why this game gives me a lot of hope and this review could change to recommended very easily is that the base of the game is great, but it needs many, many adjustments. A patch for improving and expanding driver feedback, AI actually using the game's mechanics, tires being something more dynamic and challenging, a patch for making crashes feel more impactful, and the game becomes something great.

TLDR: Core of the game is good, but needs many, many adjustments so it doesn't get boring in one season.
Posted 7 October, 2022. Last edited 27 October, 2022.
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No one has rated this review as helpful yet
37.4 hrs on record
Sniper Elite 4 - Authentic, Realistic, and Fun as hell.

Let me tell you - this game has lots on every frontier except multiplayer. Customization? Got that. Actual difference between weapons? Check. A fantastic campaign and an even better Co-Op? Check. One of the main positives of this game is that you can enjoy it at any difficulty. Want to relax after a long day and don't wanna deal with planning and strategy? Just play on Marksman and you're good to go. Want to have a tough game where you have to take stealth, ammunition, magazine size and when you reload into account, with unforgiving enemies? Turn on Authentic or Authentic+ and you'll have a challenging game. This game gives you the option to be goofy, realistic, tacticool, tough and so on. The weapon choices are fantastic - do you want to play with a gun that has less bullet drop and is less affected by the wind but it's effective range is lower? Pick this gun. Want to play a silent gun, but it's muzzle velocity is really low? Pick Delisle! There are endless choices and a lot of replay potential in this game, and achievements are both funny and challenging to do. Overall, I'd definitely recommend this game.
Posted 5 July, 2019.
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Showing 1-5 of 5 entries