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⠀⣠⠀⢿⠇⡇⠀⠀⠀⠀⠀⠀⠀⢰⢷⡗
⠀⢶⢽⠿⣗⠀⠀⠀⠀⠀⠀⠀⠀⣼⡧⠂⠀⠀⣼⣷⡆
⠀⠀⣾⢶⠐⣱⠀⠀⠀⠀⠀⣤⣜⣻⣧⣲⣦⠤⣧⣿⠶
⠀⢀⣿⣿⣇⠀⠀⠀⠀⠀⠀⠛⠿⣿⣿⣷⣤⣄⡹⣿⣷
⠀⢸⣿⢸⣿⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⢿⣿⣿⣿⣿⣿
⠀⠿⠃⠈⠿⠆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠹⠿⠿⠿
⠀⢀⢀⡀⠀⢀⣤⠀⠀⠀⠀⠀⠀⠀⡀⡀
⠀⣿⡟⡇⠀⠭⡋⠅⠀⠀⠀⠀⠀⢰⣟⢿
⠀⣹⡌⠀⠀⣨⣾⣷⣄⠀⠀⠀⠀⢈⠔⠌
⠰⣷⣿⡀⢐⢿⣿⣿⢻⠀⠀⠀⢠⣿⡿⡤⣴⠄⢀⣀⡀
⠘⣿⣿⠂⠈⢸⣿⣿⣸⠀⠀⠀⢘⣿⣿⣀⡠⣠⣺⣿⣷
⠀⣿⣿⡆⠀⢸⣿⣿⣾⡇⠀⣿⣿⣿⣿⣿⣗⣻⡻⠿⠁
⠀⣿⣿⡇⠀⢸⣿⣿⡇⠀⠀⠉⠉⠉⠉⠉⠉⠁
⠀⠛⠛⠃⠀⠘⠛⠛⠃
WAVE 2: All huntsman and spies. No giants. AGAIN KEY IS TO GET BONUS, if you dont get bonus the first 2 rounds might as well start over. So dont even worry about setting up at beginning. SET UP AT THE END!!! WOOOO OHHH YEAH. Have 2 sentries peeking around the corner of middle barricade, and the other 2 peeking around the bridge barricades with each engi repairing. Other 2 guys should be scout for cash collection and pyro for spies running around doing spy checks.
Wave 1: Wave one is all big pyros. Support is pyro and boxing heavies. Create a solid line of sentries right past the bridge, like almost under. This is going to be 5 engis and 1 scout collecting cash. Heavies go from the sides and from middle, but the ones that go on the sides go all the way around and can be taken out by the scout. The key here is collect all the cash, NEED THAT BONUS. So each engi will set up dispenser behind them so they can just keep healing. NO ONE BUY UPGRADES!!!!