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Kitty Kupcakes 7 Jan, 2022 @ 7:37pm 
HAPPY BELATED NEW YEAR! My bad just saw your comment lol
puggler the punk rock juggler 26 Mar, 2018 @ 12:48pm 
happy birthday
happy birthday
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puggler the punk rock juggler 13 Mar, 2018 @ 8:34pm 
when tim hortons
puggler the punk rock juggler 13 Mar, 2018 @ 8:34pm 
when tim hortons
puggler the punk rock juggler 13 Mar, 2018 @ 8:33pm 
when tim hortons
puggler the punk rock juggler 16 Jan, 2018 @ 8:16am 
⠀⠀⣴⣴⡤
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⠀⠀⣾⢶⠐⣱⠀⠀⠀⠀⠀⣤⣜⣻⣧⣲⣦⠤⣧⣿⠶
⠀⢀⣿⣿⣇⠀⠀⠀⠀⠀⠀⠛⠿⣿⣿⣷⣤⣄⡹⣿⣷
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⠀⠿⠃⠈⠿⠆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠹⠿⠿⠿

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⠀⣿⡟⡇⠀⠭⡋⠅⠀⠀⠀⠀⠀⢰⣟⢿
⠀⣹⡌⠀⠀⣨⣾⣷⣄⠀⠀⠀⠀⢈⠔⠌
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Kitty Kupcakes 30 Jul, 2014 @ 12:46pm 
LOVE IS THE ANSWEEEEEEEER - STOP BUYING STUFF! lolz
Nublar☂ܟ 24 Dec, 2012 @ 1:09pm 
Merry xmas raccoon
Childless Cat Lady 11 Sep, 2012 @ 3:43pm 
+rep, fast and friendly trader
Dr. Gonzo 18 Aug, 2012 @ 1:03pm 
A medic heavy combo, where medic shares crit canteens upgrade, stay with tank when you are at those waves. Ill be back on later, and we will try this out. Make sure to practice the first 2 set ups. I have not personally tried them but i know the second one is fool proof. MY REASON: Bc the huntsmen are super accurate and will kill everyone at the beginning pushing everyone back and cash is not collected. No bonus ;_;. And having all engies helping each other out taking down sappers when they come is key.
Dr. Gonzo 18 Aug, 2012 @ 1:03pm 
Most likely the pyro will stay for whole game and one of the engies will stay engi for whole game as well so those 2 should upgrade, however, everyone else should spend credits wisely. One must use money for dmg resistance, canteens, and dmg upgrades for end. For the end, Heavy with full upgraded rage for knockback, pyro with as many dmg and resistance upgrades as possible. Sniper with fully upgraded charge and and dmg, bc i tested it and having SUPER FAST reload and dmg takes down giants in a few shots.
Dr. Gonzo 18 Aug, 2012 @ 1:02pm 

WAVE 2: All huntsman and spies. No giants. AGAIN KEY IS TO GET BONUS, if you dont get bonus the first 2 rounds might as well start over. So dont even worry about setting up at beginning. SET UP AT THE END!!! WOOOO OHHH YEAH. Have 2 sentries peeking around the corner of middle barricade, and the other 2 peeking around the bridge barricades with each engi repairing. Other 2 guys should be scout for cash collection and pyro for spies running around doing spy checks.

Dr. Gonzo 18 Aug, 2012 @ 1:02pm 
only thing that needs to be purchased for engi is fast build maybe 1, or uber to keep sentry alive in case it is taking too much dmg. Scout could be switched with pyro to keep buster at bay if they come and have the engies take it out. This could also be alterde to have only 4 engies, 1 scout and 1 pyro. Same deal with the engies lining up right at the bridge below. could have 2 engies using wrangler and 2 repairing the other sentries. I REPEAT N ONE USE UPGRADES.

Dr. Gonzo 18 Aug, 2012 @ 1:02pm 
Yo I figured out an awesome strategy for Decoy MvM firs level. Ok here we go.

Wave 1: Wave one is all big pyros. Support is pyro and boxing heavies. Create a solid line of sentries right past the bridge, like almost under. This is going to be 5 engis and 1 scout collecting cash. Heavies go from the sides and from middle, but the ones that go on the sides go all the way around and can be taken out by the scout. The key here is collect all the cash, NEED THAT BONUS. So each engi will set up dispenser behind them so they can just keep healing. NO ONE BUY UPGRADES!!!!