23
Products
reviewed
0
Products
in account

Recent reviews by SlackAssassin

< 1  2  3 >
Showing 1-10 of 23 entries
No one has rated this review as helpful yet
97.4 hrs on record (21.9 hrs at review time)
pretty sure im still in the tutorial phase/first act but so far in love.

Every aspect of the first game has been improved upon/addressed, like minor bugs or annoyances.
The only thing still annoying me is the lack of general autosaves - you can lose hours of progress if you're careless as the save system is a bit punishing early game. But honestly, still a 10/10 game. Praise Jesus Christ!
Posted 1 March, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
101.7 hrs on record (86.6 hrs at review time)
Early Access Review
The best co-op game out there, bar none.
Posted 29 November, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
523.8 hrs on record (372.3 hrs at review time)
Man am I bad at this game but it just scratches that autistic itch to organise, automate and build trains like no other. My first time playing I racked up ten hours in one sitting. It's genuinely one of my all time favourite games, and the developers are committed and fantastic!
Posted 23 November, 2024.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
28.9 hrs on record
Great looking game, and the new building is awesome, but 90% of the game is in caves so you don't even need to make a base (or sleep... ever...)

Overall level design and story is just poorly delivered, not worth the time I wasted on it.
Posted 23 November, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
449.7 hrs on record (417.0 hrs at review time)
gud
Posted 26 January, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
16.2 hrs on record (10.8 hrs at review time)
Not too bad, but really not great either. 5.5/10.
Posted 30 June, 2021.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1 person found this review funny
191.3 hrs on record (117.6 hrs at review time)
I'll explain why this game is amazing with a little tale:

At some point in Act 2 you come across some elven-looking trees. You read some riddle about needing to affect them with some element. At this point, there's no handholding and you gotta figure it out on your own. The first few are simple - set one on fire, freeze the other, you get the idea. One of them needed to be zapped, but I didn't have a way of doing that; at least not directly (we hadn't gotten far enough for a direct spell that would work). So I asked my friend to make it rain, and then got my other friend to evaporate the water into steam with a fireball. Then, I hit the cloud with a bolt of lightning. Like magic, the puzzle was solved. No other game makes you feel so good for completing some random riddle or puzzle in whatever way you figure out. This is the kind of game where you can play with friends and combine all your powers to basically achieve anything.

Teleporting enemies out of combat, translocating lava under someone's feet, building an emormous barricade of barrels to stave off insane numbers of enemies, it's all there and there are no limits.

Another little tale regarding the barricade:

We kept dying on one particular fight, where enemies would constantly come back to life or activate when we killed a couple. Their numbers were so unmanageable (because we were all low level as hell taking on things we shouldn't have). So we devised a plan to put up some kind of blockade to keep them back while we ranged them from a good distance. I teleported back to town and started stealing anything big enough to block movement. I sent the items to my party's inventory and kept gathering random barrels and crates, even a few chairs. After about ten minutes of this, I came back to the dungeon and saw my party's handiwork: a mountain of wooden furniture dividing the chamber in half. I couldn't believe how amazing it looked. The fight didn't even matter to me at that point, I was just so impressed with what my friends had done with the stuff I sent them. I love this game.
Posted 20 July, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1 person found this review funny
1
13.6 hrs on record (12.9 hrs at review time)
these new 360 levels give you an excuse to wreck your living room
Posted 5 February, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
245.3 hrs on record (62.8 hrs at review time)
Early Access Review
Posted 30 December, 2019. Last edited 25 April, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
22.2 hrs on record (11.5 hrs at review time)
I give this a positive review but I do have some gripes about it. Firstly, I played this on ye ole Oculus Rift, so your experience may differ with different hardware.

TL:DR if you don't have all day to read below:
- Yeah, get it. There's a lot of VR games out there that just plain suck, and this isn't one of them. Add it to the VERY SHORT list of games worth playing in VR.

The Good:
- The game runs pretty smooth, but there was one level (the tower I think?) where I got FPS drops but it got better as the level went on.
- You can do puzzles the way you want (most of the time). If you think you can come up with a different solution you probably can. There were a lot of puzzles I ignored just by climbing around stuff, which is how I like to play.
- The pistols feel great, and even better in slow motion.
- The enemies are cool but there wasn't too much variety aside from different kinds of nullmen, but the headsets were always fun to fight. Grabbing them off your face felt cool, and shooting your own face to kill them felt cooler.
- A decent length game with levels (like the sewer) that you want to replay
- It's fun and feels like what a VR game should be, not some ♥♥♥♥♥♥♥ tech demo or arcade game that Oculus and facebook keep pushing. It's a REAL GAME.
- Gives off some serious Half-Life 2 vibes, which I'm always down for,
- Second win system. About to die? Get a kill, live to fight again. For long levels this is a big yes.

The Bad:
- No saves mid-level. Deep in the Australian Summer this really sucks. You really work up a sweat in these headsets and not being able to close the game part way through some very lengthy levels sucks.
- Full body VR. By this I mean you have a full body in-game bound by the in-game physics. I often found my arms moving slower than they do in real life, and handling melee weapons felt awful (for comparison, see Blade & Sorcery). The player's arms kept getting stuck on stuff too.
- Moving heavy objects was always frustrating. I get why they made heavy stuff hard to move, but it felt like I was playing Gang Beasts in VR sometimes with how my character slapped his way through obstacles.
- The controls for Oculus handsets had issues. If you turn using the thumbstick, sometimes you would crouch too. Jumping was a little annoying to press, and sprinting would be even worse. Slowing time and using two-handed weapons was just awful. Also gave my left-handed friend a go and he had trouble pressing the slow time and using any weapons.
- Pressing both grip and trigger to pick stuff up sucks. Don't know if this is just Oculus but using telekinesis or taking things out of holsters sucked since I would often fire off half a mag since I had to hold the trigger and grip, but I got use to it eventually.
- Melee weapons just plain suck. They really do.

The Meh:
- They put a lot of warnings around the place about how the game uses "experimental physics" or some ♥♥♥♥ like that, but it doesn't really. The physics system is new and different, I'll give them that, but they went on and on about gravity puzzles and what not, but you only really see them once or twice. The rest of the game is pretty standard level crawling. Don't get me wrong, it's worth getting and playing, but you won't be dealing with anything ground-breaking.
- Not very difficult. Don't know how I feel about that.
- The acting. Oof. Very cringe, but it reminds me of Red Alert cutscenes so I'm down.
- Two handed guns were boring to me. I will always choose pistols over the rifles, since they feel way cooler to shoot and slow time with.
- Smashing boxes was always an issue. You can't move your in-game body fast enough to smash crates against walls unless you REALLY move, which my nearby furniture will thank me for. I found the easiest way to break ammo crates was shooting them or jumping on them, so I did feel like mario or something.
Posted 30 December, 2019.
Was this review helpful? Yes No Funny Award
< 1  2  3 >
Showing 1-10 of 23 entries