5
Products
reviewed
0
Products
in account

Recent reviews by SimianSwing

Showing 1-5 of 5 entries
1 person found this review helpful
1 person found this review funny
74.3 hrs on record (72.8 hrs at review time)
The only pc-rpg I have tried that somewhat resemble a tabletop experience.
Posted 30 August, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
7.8 hrs on record (3.5 hrs at review time)
Works well on Oculus Quest using virtual desktop. Very fun game
Posted 13 July, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
23.5 hrs on record (7.4 hrs at review time)
Playing it on oculus quest using virtual desktop 1.11.2. Great game, and wireless streaming works great. About 32 ms latency and very little compression artifacts on highest settings in VD
Posted 29 March, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
348.1 hrs on record (288.7 hrs at review time)
Basic combat mechanics makes this the game of the year, even if levels, enemies, bosses and minibosses are repeated over and over, enemies are too easy compared to bosses, there is not much utility in using other than basic moves and tools, skilltrees are unlocked by extreme amounts of grinding instead of exploration, and levels are easy to run through in a few seconds. Its a fantastic game that could have been much better.
Posted 6 January, 2020.
Was this review helpful? Yes No Funny Award
21 people found this review helpful
1 person found this review funny
21.9 hrs on record (3.6 hrs at review time)
Early Access Review
I was commenting on a review of the game on youtube. And then realized that I didnt review the game here. Ill just copy+paste my comment:

This game is like the opposite of the big launchtitles for oculus rift. Maybe mostly to Luckys tale.
The other games is made to make VR look AAA from a aesthetic angle, but the core mechanics is not so deep that it would make you continue playing after finishing the game, and you basically already master the game from the first minute.
Windlands is skillbased and you continually master it more and more. The more you get gud the more fun it gets. It gets very punishing a bit into the game, and at the same time the level of mastery you achieve makes you able to pull of the craziest stunts.
I spent a lot of time with Dark Souls 1 cause of the depth of the mechanics, and Windlands, not Chronos, is filling that spot for me when it comes to vr. Going from sensing that something is impossible, to the sense of achievement, then to the sense of mastery.
The mechanics are soo well made, soo fine tuned, and gives the game a very strong personality.. This game is really for the harcore gaming crowd and speedrunners, not for showing of VR to casual gamers.

Oh. I should add that the simple aestetic of the game lets everything in the level be rendered with the same textures no matter how far away it is. This is really important for VR. If the resolution of textures keep changing based on your distance to them, and if things objects just pop out of nothingness at a certain distance, it breaks immersion a lot in VR. It seems to work on normal computergames, but in VR it really disturbs.
The levels in Windlands are huge, but there is never any popping up. I tried Subnautica, and there the textures and objects are constantly popping up around you, and you cant look in the distance to see whats there. You will only find out if you get close. It might look like the graphics are good if you take a screenshot, but really they suck for VR.

The consistency of the world, that you can see whats in the distance and go there without the object changing, is what makes the graphics in Windlands really good for VR.

The only thing this game lacks is multiplayer (and the possibility to climb moving titans).
Posted 4 April, 2016.
Was this review helpful? Yes No Funny Award
Showing 1-5 of 5 entries