32
Products
reviewed
2158
Products
in account

Recent reviews by Setsune

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Showing 1-10 of 32 entries
4 people found this review helpful
69.7 hrs on record (63.9 hrs at review time)
Tons of hours into this game and still plenty of puzzles to go, and more on the way. Plays great on my Steam Deck. Offers a lot of tools to make the experience as easy or as hard as you like. Consume rodent content.
Posted 26 November, 2025.
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7 people found this review helpful
7.8 hrs on record (0.6 hrs at review time)
Played it several times on mobile and PC. The actual game is fine fluff, Fall Guys with basic Sonic mechanics, but the Shop is unequivocally greedy by any imagination. Even compared to something like Fortnite, the skins cost absurd amounts, and quite frankly aren't on the same level of detail, unique mechanics, etc. The supposed non-"sale" price of some rather simple skins is almost identical to the launch price of Sonic Frontiers. The entire video game Sonic Frontiers. All that for one silent chibi model of Shadow in a coat or Blaze in her Black Knight outfit. These are neat, but not "I could buy 5 worthwhile indie games for the price of one skin" neat. And the game predictably points you back to the store time and time again. No, this is not my first experience with mobile games, that's what makes this even more shocking. They took so much time to launch the game globally, and this is what they show up with?
Posted 5 November, 2025.
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No one has rated this review as helpful yet
13.5 hrs on record (13.0 hrs at review time)
A game all about setting then shattering expectations in delightful, unexpected ways. The main campaign has clever and creative moments with only occasional frustrations, but where it really shines is in all the extra levels like the Episodes and side modes where they really figured out what they wanted to do. And there is a ton of that extra content, there's still a brand new episode left to go. Not saying it's perfect, the main campaign's level hub can be weirdly boring and slow to move through, for example. But if you've never played a game in this series before, give it a try. And check out What The Bat? if you have VR, it's my favorite game of this series.
Posted 27 November, 2024.
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1 person found this review helpful
2.7 hrs on record
An entertaining and free visual novel. They clearly got to have some fun with these characters and their personalities mixing with each other outside of a platformer setting, which is a nice change of pace. It was a great April Fools joke, and still stands up as a silly side story.
Posted 23 November, 2023.
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1 person found this review helpful
83.8 hrs on record (76.9 hrs at review time)
My Steam Deck has been fully absorbed by this game. It starts out feeling incredibly basic, "How can this be that good," and before you know it you're a walking wall of destruction, and yet you're still being challenged and surprised all the while. Absolutely worth it.
Posted 24 November, 2022.
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1 person found this review helpful
0.8 hrs on record
This is a tough one because there's some things about the vibe and little details I like, but a few places that really needed a bit more attention. I like the idea of adults consenting to a voyeur scene, but then they botch it by specifically saying the added partner won't know. There are some great animations on the TV, including one that legitimately got a laugh out of me, but Elise in-game never seems to change her facial expression, her eyes always wide, her mouth glued shut. Sometimes she's floating above the ground. There's some voice acting by Oolay-Tiger, but a little more would've gone a long way. There's a bathroom area you can optionally see early on, but is never used again. The game pops up speech bubbles about what you photograph, but that doesn't seem to change anything. Not that I demand detailed gameplay systems, but with the frozen faces and very limited interaction, the content alone isn't enough to carry it. But if the developer ever returned to it and did a little touch-up, it might make the difference. Teleport controls would be a bonus.
Posted 16 January, 2022. Last edited 16 January, 2022.
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11 people found this review helpful
3.7 hrs on record
This is a Single Path Visual Novel, more of a story told to you than one you influence. It's nice to experience not only an LGBTQIA+ romance story, but one told with less traditional main characters for the genre, and not making the "issue" of being LGBTQIA+ a central defining aspect. It's discussed, but without retreading steps and conflicts you've likely seen many times before. I played this with an optional developer-provided patch to restore a few explicit shots present in the other versions (Itch, etc.), but those elements are minor and I'd imagine the story doesn't suffer without them. One extra note is that I really appreciate the wide array of accessibility options, such as changing the font and UI, and controls customization. The artwork is lovely and cleverly animated, the price is right, and there's a surprising amount of play time. I'd definitely recommend this.
Posted 28 January, 2021.
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4 people found this review helpful
1
2.5 hrs on record (0.8 hrs at review time)
Petal Crash is a love-letter to the Game Boy Color and Matching Puzzles, with a unique mechanic. It took me a moment to wrap my head around, but it's really fun to master. The writing is wonderful, with diverse characters with great personalities, the sprite work is beautiful, especially given the limited palette aesthetic, and there's tons of modes and extra features to dig into, at whatever difficulty level you could want. Absolutely recommend.
Posted 30 November, 2020.
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No one has rated this review as helpful yet
0.1 hrs on record
For two weeks of work, this is pretty great. To reiterate, the original developers should not have been left out of the loop, as they could've probably helped hype this up and maybe even fix some quirks instead of blindsiding them with this release. I do want Sega to release more experimental prototypes and pitches like these! Just be sure to do it more appropriately next time, please.
Posted 19 October, 2020.
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37 people found this review helpful
5 people found this review funny
2
1.5 hrs on record (1.3 hrs at review time)
Early Access Review
This review was made based on an Early Access product (v1.4b), so some of these points may not apply to future versions of the game.

Over two years ago, this game popped on up Steam as "Coming Soon". At the time, Steam didn't allow much in the way of Mature Content offerings, let alone ones slanted toward "furries". So I Wishlisted it, but the game never seemed to go live. Today, I found the game showing up in my Wishlist Sales page, "released" just a few weeks ago into Early Access. The reviews didn't look good, but I had to give it a spin.

One of the first surprising things is that the game looks very similar to 2018 videos and shots adverting the game. Like it was abandoned for some time, and only recently returned to. As for the game itself? It's not... completely terrible, but there's a lot of clashing elements, graphical bugs, strange art design, clunky gameplay, etc.

You can't not talk about the main character design. She's a naked human-faced fox woman with a waifish body and massive jiggling (sometimes vibrating) boobs. But you might be surprised that other than a single "dance" and some suggestive dialogue, the game is pretty PG so far. I've seen some furry media like this before, so it doesn't surprise me too much. But if you're looking for straight-up Adult Content, you actually won't find much here. The closest comparison might be Haydee, but I wouldn't go that far.

The character models could use some freshening up for 2021, especially the hair. Many of the NPCs look even more awkward than Lovely, with the same humanish faces and odd proportions. There's also something strange going on with the scale, where the player seems a bit too small for the world she lives in. It doesn't appear intentional, but it means fences, signs, and even basic foliage tower over her head.

You're on linear quest, set in an open map, requiring you to run long distances to get from one task to the next, and then back just as far. At first the game indicates your next quest point via a distant "sparkle", which it never actually tells you about and can be obscured by the steep hills. Then it randomly starts using properly labeled "Waypoints". Then it stops again. Then it starts again. This might be part of the Early Access nature, but I'll address that. Sometimes it's really unclear where to go next, or what to do. The map is way too big for what's going on so far. It's nice to have design space for future quests, but I suspect most of this square footage will go unused, so the long runs only eat up play time. A labeled map on the pause screen with the player's position marked would also help a lot.

Most of this is tolerable enough, very slow-paced, until you awkwardly scale up a town building, and are teleported to another realm. The sequence that follows is cute, but the gameplay is awkward platforming across small floating rocks. On a good run it'll only take about 30 seconds to complete, but for all the runs that come before that, you'll slide off because Lovely refused to jump, or the camera view was hard to judge, or the rock rotated just a bit too much, and then you get to make the slow trek all the way back to the initial rock, awkwardly clamber on, and start over again. I'm no stranger to 3D platforming, but it took me a solid 15 minutes to complete this single sequence. I got close to beating it several times before then, but none of my progress mattered once I slipped off. I'm sure the developer can do it very easily, but these controls aren't made for pinpoint platforming, and I'd greatly recommend this part be simplified. (Even better, if it's been more than a few minutes, offer an alternate way to continue for those that don't want to keep trying to Get Over It.)

After that's done, you walk off the platform, and wake up the next day. There are some cute additional touches to her room I won't spoil, but otherwise it plays out the same way. One more fetch quest running long distances across the empty map, and as you're faced with a foreshadowed foe... text slowly crawls on-screen warning you the Early Access content has ended.

Obvious caveat: This game is Early Access, but there's a lot of things that should've been fixed before the game appeared for sale on Steam. Examples: The game can't decide if you interact with posted notes and other things via the E key, Mouse Click (requiring you to click on the dialogue box), or if they just activate when you get close by. There seems to be no controller support. There's a fair number of graphical bugs, such as in the intro where Lovely has two sets of eyelashes while she's sleeping, or large blocks of environmental shadows flickering across the hills. Then there's the Waypoint inconsistency mentioned before, sometimes not even appearing at all. I don't intend to ramble off a list of nitpicks for a game in Early Access, but there's a lot that needs fixing before you should consider paying for this, even if you're a thirsty furry. I'm willing to revisit this review if things improve. But despite being in the oven for two years, the game definitely needs more time to bake.
Posted 25 September, 2020. Last edited 25 September, 2020.
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A developer has responded on 27 Sep, 2020 @ 9:06pm (view response)
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Showing 1-10 of 32 entries