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Recent reviews by Sequ892

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
1,159.6 hrs on record (1,135.5 hrs at review time)
Basti guardare le ore che ho
Posted 25 November, 2025.
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No one has rated this review as helpful yet
11.5 hrs on record (11.2 hrs at review time)
Early Access Review
This is in my opinion a very interesting game, mainly for the following reasons (which might be perceived as BAD reasons to not play it):
-Hardcore, multiplayer, pvpve first person dungeon crawler with MMO components;
-Many fantasy influences from D&D (but at the same time a lack of lore, as far as I've seen so far);
-High replayability, thanks to rng for drops and items;

This, ideally speaking, is very enjoyable with a group of friends, but you can solo it aswell;
The game is still under development and the devteam is very active and involved, which gives very good hopes on the game being much bigger than it is now.
Dark and Darker is a game that needs a lot of playtime if you want to master it and grind equipment, but it is physiological with this type of game.
Great plus: the starter edition is free on steam, which is perfect if you want to try the game out and see for yourself if it's worth!
Posted 1 December, 2024.
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No one has rated this review as helpful yet
28.6 hrs on record (26.9 hrs at review time)
Okay, look. The game has overall REALLY high potential. The art style is good, the commands are smooth, bugs are pretty rare and the follower system works.

The main issues IN MY OPINION are the following:
1-The cult farming routine is way too boring. After you have a quite vast following, and a lot of structures to take care off, the process becomes almost a chore. So because of that, you end up doing 30mins in a row the same actions in order to stay "up-to-date" with the internal mechanics such as refining materials, emptying the offers, producing fertilizer, emptying bathrooms, farmhouses chests, and so on. The mechanics work well, but they need to be expanded further in order to make the farming routine less repetitive;
2-The game is quite short. Of course, you can take 100/150ish hours if you wanna completely unlock all the biome-specific decorations and end the game in different difficulties et cetera, but the main "storyline" is - IN MY OPINION - shorter than I thought. I come from The Binding Of Isaac, with whom I have about 1100 hours, and I get bored with that sometimes, don't get me wrong. Yet, I get back to it because the procedural possibilities are so vast that EVERY SINGLE RUN looks like a completely different one. Well, maybe they could add something similar to Cult of The Lamb. The storyline is decent, but it does set the pace for the playability and longevity of the game, which means that LITERALLY, and potentially speaking, you can finish the main questline in about like, 30 crusades (runs)?

These are my ideas on the game. I purchased the game with the intention of playing it 100ish hours, but after about 30 hours, I lose the motivation to play it and get back to TBOI.
I sure hope they add some more content in the foreseable future, because as I said this game has a GOOD CORE, but it needs to be extended further. I do know that it got released recently and you need to give developers the time to process the thing, and that's why I'll be waiting for future updates, maybe DLCs, and see where it goes.

TL;DR: Good core game, longevity might not be its strong suit, buy it on discount and enjoy the time with it, while hoping they release updates and DLCs to increase its longevity.
Posted 28 November, 2022.
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No one has rated this review as helpful yet
105.4 hrs on record (2.0 hrs at review time)
Early Access Review
This is the second version of my review, as my first one was negative because I had issues on playing the game without having frequent crashes. The main issue is solved, it was related to AMD PBO (Precision Boost Overdrive) which was introduced in more recent BIOS firmware updates for Ryzen 5000 series motherboards, and said firmware updates changed some specific settings on the BIOS , so tested and tweaked some settings and reset the BIOS settings to default. This solved the problem almost immediately. Recently, AMD motherboard producers are gradually introducing AMD PBO through BIOS firmware updates, which upgraded AGESA to version equal or higher than 1.1.8.0, so if you have a ryzen 5000 series CPU and are having crashes and BSODs while playing the game , I suggest you to reset BIOS settings to default and check from time to time if there are newer BIOS version for your motherboard, which might improve system stability. If you need more assistance feel free to comment this review, and I'll make sure to help by adding further details here!

Contents
1. Better with friends (maybe)?
2. Gameplay and 'boss mechanic'
3. Longevity
4. Graphics
5. Final thoughts

1.Better with friends (maybe)?
So, after solving the issues with my Ryzen 5000 series cpu, I started playing a decent amount of time (I'm at 26.5 hrs at the moment) and first and foremost, I'd like to say that this game is FAR MORE ENJOYABLE if you play with friends.
This doesn't mean that it's got no longevity if you play alone, but MOST OF THE TIMES, it's easier to enjoy with friends that constantly play the game with you. This also highly depends on your play style and gaming experience. If you're the kind of guy that likes to play alone and focus on building and farming, then it's alright, but if you like to play with friends and have fun, then it's alright too.

2.Gameplay and 'boss mechanic'
The game is quite simple once you've grasped the main mechanics: you've got your character and you gotta start gathering your resources to craft your tools and build your first home.
Most of the game is 'free-mode' style, you can do whatever you want, be it making your dream house or exploring the biomes, but - unlike other similar games - there are 'walls' that prevent you from moving on the crafting and building. Such wall is introduced under the shape of bosses, and once you kill them, you get something that allows you to move to the next 'age'.
Example (I'll try to keep this as much spoiler-free as possible): minerals are hard to get at the start, because either you won't find any, or you don't have the adequate tools to mine the metals needed for certain tools and buildings. So in order to move on, you need to kill a boss which gives you access to a certain material, that allows you to craft a certain tool, that allows you to get minerals to move on.
This applies in a certain way to biomes too. Biomes have a difficulty-level that prevent you from going on certain biomes that are too hard or contain certain resources, which means that, in order to survive in certain biomes, you need to advance 'age' in order to get certain resources and craft certain tools and gear and be able to survive in said biome.
As for the rest, I think it's a quite 'linear' survival experience. There are a lot of little, interesting mechanics that sure add some flavor to the entire experience, and I'm sure there are more to come.

3.Longevity
In terms of longevity, I'm quite sure you can easily play 100+ hrs and still find interesting stuff to do after that, but this highly depends on how much you're grinding the game and if you're playing alone or with friends (DUH).
To be honest, you could play even 500HRS and spend 90% of it building your dream house, but I think it's fair to say that in order to have the widest choice of 'furniture', tools and building components, you need to grind the game a little bit and kill some boss (potentially all of them).
In general, if you like playing with friends, more people, more fun!

4.Graphics
Graphics is simple yet pleasing to the eye. It's not too detailed, but honestly it is not needed. I'm also quite sure they will improve it at some point. I think they should optimize the engine, because I usually play at about 70-ish FPS at WQHD (2560x1440) , even though I have a ryzen 9 5900X, 32GB of ram and a GTX 1080Ti which - I know - it's not a super recent video card, but It's still got it fair share of power to show.

5.Final Thoughts
Overall, the game is well made, biomes are cool and atmospheres are surely suggestive, IN MY OPINION at the moment there's no point in harshly criticizing that 'X is missing!' or 'Y is not well made' or 'Z could have been developed in a more profound way' , since it's still in an early access, so USERS, just keep in mind of that, be patient, CONSTRUCTIVELY provide feedbacks, reviews and suggestions, and I'm pretty sure that the developers will keep adding features and introducing patches on a regular basis, and (hopefully) eventually satisfy most of the player base.
It's surely not a 'one-of-a-kind' game, there's no incredibly revolutionary mechanic that deeply alter the genre, but I can safely say that it's entertaining, well made and has its own heart.
I highly suggest Valheim if you're into this genre of games, I will try to update the review later on, since I haven't still seen the end game contents, but so far so good!!
Posted 18 February, 2021. Last edited 23 November, 2023.
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No one has rated this review as helpful yet
373.7 hrs on record (366.5 hrs at review time)
I still remember the Demo version of the FIRST Monster Hunter for PS2 included in Devil May Cry 3 Physical copy (it was probably an european thing) and I LOVED it. Unluckily I didn't have the chance to play it in complete version, but some year later I bought the PSP and I really, really loved Monster Hunter Freedom and Freedom Unite (had something like 1000+hrs combined in both of them), and because of that the MH franchise gained a special place in my heart.
I had the chance to get the game for a good price and I honestly didn't think it would be this well made (compared to the PSP versions I played): movements are MUCH more fluid, weapon moves are almost the same as they used to be but they kind of improved the combo system for most of the weapons, and monsters are various and mostly funny to fight.
I think CAPCOM made a really good job in using modern technology to solve the flaws that previous MH games had, and they really are showing how much effort they are putting on it even after almost a year after release on PC.
They keep rotating events for AT monsters, jewels farm, tempered tracks farm, crowns farm ,and that surely makes you want to play a little bit every week even after you played most of the endgame content. They also quite recently added HD texture pack for free and have added A LOT of original additional content like missions, weapons, armors , missions and much more (coming from Street Fighter, Megaman, Devil May Cry, Final Fantasy, The Witcher and so on).
I do think they overall made a really good job and I can't wait to see what they'll able to do with the upcoming ICEBORNE.

TL;DR version:
If you like hunting monster with friends and making weapons/armor from their corpses then it's your game.
Posted 29 June, 2019. Last edited 29 June, 2019.
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No one has rated this review as helpful yet
60.6 hrs on record (26.7 hrs at review time)
SotS:TP is a Rogue-like game with a futuristic gameplay and very interesting mechanics never seen by myself developed in this exact way in any other similar game. It is technically turn-based but the way they worked on it makes it feel almost in real time in case you don't really like turn based games.
You do have plenty of classes to choose , be it the marine, or the engineer, the scout, the psionic, and with the latest DLCs you can even pick different races, and since each one of the classes have distinct equipment and skills you will want to finish the game with most of 'em without having the feel of playing the game with the same character.
You can obviously develop the character alongside the game however you want, and I think this is one of the most interesting features of the game. You can choose to make a lot of runs with an high decipher skill character and discover as many recipes as possible so that you'll find easier to craft food and tools in the following runs (this is what I personally like to do because I hate using food ingredients for my hunger when I'm almost sure there's a recipe containing that ingredient that gives much more hunger bar), or you can just fight in melee for the first 10 floors while you save as much ammo as possible for the 'heavier' enemies that might be much more dangerous in close quarter combat, it's all up to you.
The very, very satisfying monster variety, the weapons arsenal, the tools, the armors, the foods, the ingredients make it a very enjoyable game even after several runs, and that gives the game a really high longevity.
Long story short: if you like futuristic, rogue-like games with a wide choice of items and monsters then this is surely one of the best out here.
Posted 18 June, 2019.
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Showing 1-6 of 6 entries